dizzaks

JP
109 matches tracked 29 matches in 30 days
Last updated:

How does dizzaks play?

Rating 0.91 (from 58 matches) K/R 0.67 ADR 75.4 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 8
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 36%
Rating spread from 58 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 9% normal 0.90 to 1.09 17% weak 0.75 to 0.89 28% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 33%
Opening duels won 49%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 37%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 6%−4 pp better than 35%
K/D 0.91−0.09 better than 13%
Pistol kills per match 2.1
Knife kills 1 in 109 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.7 pp better than 9%
Rounds with 3K 2.7%−1.2 pp better than 6%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 12x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.1−1.1 better than 23%
Enemies flashed per round 0.07−0.21 better than 4%
Rounds with a death 74%+2.0 pp better than 30%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +3 pp, Win rate +9 pp
= Stayed the same
ADR at 74.3
▼ Got worse
K/R −0.06

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.79. Last 3 months: 0.64 (at the start 0.70).

Patterns

From the last 109 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −74 ELO
38 matches · 55% wins
In match 2 of the day +5 ELO
28 matches · 36% wins

dizzaks loses the most ELO on Mirage: −74 ELO, 55% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.86 · Anubis
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 64%
0.74 better than 56%
81.3 better than 59%
1.01 better than 48%
44% of 66 duels better than 15%
50% of 12 situations better than 80%
Anubis22
41% better than 22%
0.57 better than 1%
66.9 better than 2%
0.90–
51% of 51 duels level
63% of 8 situations better than 94%
Ancient18
33% better than 7%
0.64 better than 12%
70.0 better than 7%
0.74–
44% of 32 duels better than 16%
33% of 6 situations better than 37%
Dust 217
65% better than 91%
0.60 better than 2%
73.0 better than 14%
0.82–
45% of 33 duels better than 20%
25% of 8 situations better than 18%
Nuke12
33% –
0.75 –
82.6 –
0.99–
60% of 35 duels –
18% of 11 situations –

Compared with players on the same level who have at least 15 matches on the map.

How dizzaks plays

Across 109 matches dizzaks averages K/R 0.67 and ADR 75.4; the rating across the 58 rated matches is 0.91. Most room to improve: Rounds with 3K at 2.7%. That is better than only 6% of players on level 8. On average 14.8 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 11 of 58 matches the rating was 1.10 or higher (19%), in 37 it was below 0.90. In 58 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: October 2026 at 1.00. dizzaks loses the most ELO on Mirage (−74 ELO, win rate 55%). Things go best on Anubis (+61 ELO, win rate 41%). Improved over the last three months: Headshots +3 pp, Win rate +9 pp. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 74.3. Last 30 days: 29 matches, win rate 59%, ELO balance +35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.