dissolveed

Russia
On FACEIT since 2022 157 matches tracked 25 matches in 30 days
Last updated:

How does dissolveed play?

Rating 1.11 K/R 0.79 ADR 84.2 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 157 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 2.8
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 66%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 29x 4K, 1 ace in 117 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +88
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 84.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months unchanged at 0.79. Slightly above the average (0.75).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −25 ELO
21 matches · 38% win rate
On Dust 2 −15 ELO
42 matches · 52% win rate
Between 12:00 and 18:00 +55 ELO, win rate 37%
On Fridays +15 ELO, win rate 35%

dissolveed loses the most ELO in match 4 of the day: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 33%
0.77 better than 59%
81.9 better than 52%
1.09 better than 64%
52% of 244 duels right on the average
40% of 25 situations better than 56%
Dust 242
52% right on the average
0.83 better than 82%
88.0 better than 79%
1.18 better than 84%
55% of 260 duels better than 68%
32% of 31 situations better than 28%
Anubis21
48% better than 32%
0.78 better than 64%
84.2 better than 62%
1.08 better than 60%
54% of 129 duels better than 61%
27% of 15 situations better than 23%
Ancient19
47% better than 31%
0.82 better than 79%
85.3 better than 66%
1.13 better than 78%
55% of 108 duels better than 68%
33% of 9 situations better than 39%
Nuke13
38% -
0.72 -
79.0 -
0.93-
51% of 63 duels -
14% of 7 situations -
Inferno6
33% -
0.82 -
88.1 -
1.20-
58% of 33 duels -
20% of 5 situations -
Cache4
50% -
0.80 -
76.6 -
1.12-
65% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dissolveed plays

Across 157 matches dissolveed averages K/R 0.79, ADR 84.2 and a rating of 1.11. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 44% headshots. The strongest map is Dust 2 with a 52% win rate in 42 matches. In 72 of 157 matches the rating was 1.10 or higher (46%), in 49 it was below 0.90. In 117 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. dissolveed loses the most ELO in match 4 of the day (−25 ELO, win rate 38%). Things go best on Mirage (+115 ELO, win rate 49%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +88. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 84.0. Last 30 days: 25 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.