dishhhhh

Russia
135 matches tracked 17 matches in 30 days
ELO ▲ 139
2,034
30-day peak: 2,034
Rank EU
#219,422
Russia #55,374 in Russia
Last updated:

How does dishhhhh play?

Rating 0.98 (from 85 matches) K/R 0.70 ADR 76.1 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 85 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.9
Knife kills 7 in 134 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 4%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 76.8
▼ Got worse
Win rate −15 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −87 ELO
40 matches · 58% win rate
On Ancient −51 ELO
23 matches · 52% win rate
Between 18:00 and 24:00 −133 ELO, win rate 42%
On Mondays ±0 ELO, win rate 45%

dishhhhh loses the most ELO on Mirage: −87 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Inferno
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
52% right on the average
0.68 better than 22%
76.7 better than 27%
0.94 better than 19%
49% of 140 duels better than 38%
50% of 16 situations better than 81%
Mirage40
58% better than 76%
0.72 better than 41%
80.1 better than 47%
1.02 better than 48%
53% of 105 duels better than 61%
50% of 10 situations better than 82%
Ancient23
52% better than 47%
0.67 better than 18%
72.5 better than 9%
1.04 better than 55%
53% of 95 duels better than 60%
38% of 16 situations better than 54%
Anubis13
23% -
0.77 -
75.5 -
1.02-
47% of 36 duels -
13% of 8 situations -
Nuke7
57% -
0.60 -
60.2 -
0.80-
33% of 30 duels -
50% of 2 situations -
Inferno6
50% -
0.72 -
79.0 -
0.99-
46% of 41 duels -
33% of 3 situations -
Overpass3
33% -
0.65 -
72.1 -
1.25-
100% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dishhhhh plays

Across 134 matches dishhhhh averages K/R 0.70 and ADR 76.1; the rating across the 85 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Mirage with a 58% win rate in 40 matches. In 30 of 85 matches the rating was 1.10 or higher (35%), in 38 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. dishhhhh loses the most ELO on Mirage (−87 ELO, win rate 58%). Things go best in match 2 of the day (−54 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −54 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −15 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 76.8. Last 30 days: 17 matches, win rate 41%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.