disfound

Russia
On FACEIT since 2024 122 matches tracked
Last updated:

How does disfound play?

Rating 0.99 K/R 0.70 ADR 77.8 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 36%−15 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.9
Knife kills 2 in 122 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 6x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +278
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −6.0, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −8 ELO
27 matches · 37% win rate
In match 1 of the day +26 ELO
29 matches · 34% win rate
Between 12:00 and 18:00 −27 ELO, win rate 22%
On Wednesdays −27 ELO, win rate 35%

disfound loses the most ELO in match 2 of the day: −8 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.96 · Cache
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 18%
0.63 better than 8%
73.1 better than 14%
0.88 better than 8%
44% of 117 duels better than 13%
31% of 26 situations better than 30%
Dust 228
57% better than 69%
0.70 better than 30%
73.7 better than 15%
1.00 better than 36%
42% of 86 duels better than 9%
31% of 16 situations better than 32%
Ancient26
50% better than 42%
0.82 better than 80%
90.5 better than 85%
1.16 better than 83%
58% of 72 duels better than 80%
45% of 20 situations better than 69%
Anubis17
53% right on the average
0.66 better than 14%
71.5 better than 6%
0.96 better than 23%
46% of 50 duels better than 22%
50% of 14 situations better than 75%
Inferno7
29% -
0.71 -
78.7 -
0.98-
46% of 24 duels -
0% of 3 situations -
Nuke6
50% -
0.64 -
80.8 -
0.88-
42% of 19 duels -
71% of 7 situations -
Cache3
33% -
0.93 -
87.8 -
1.29-
40% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How disfound plays

Across 122 matches disfound averages K/R 0.70, ADR 77.8 and a rating of 0.99. Biggest strength: Utility damage per round at 5.6, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 36%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 56% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 43 of 122 matches the rating was 1.10 or higher (35%), in 51 it was below 0.90. In 39 matches with detailed stats: 6 4Ks and 0 aces. disfound loses the most ELO in match 2 of the day (−8 ELO, win rate 37%). Things go best from match 5 of the day (+53 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +53 ELO. Improved over the last three months: ELO +278. Got weaker: K/R −0.09, Rating −0.13, ADR −6.0, Win rate −4 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.