discodancer

Norway
On FACEIT since 2024 408 matches tracked 120 matches in 30 days
ELO ▲ 43
2,129
30-day peak: 2,260
Rank EU
#169,844
Norway #1,679 in Norway
Last updated:

How does discodancer play?

Rating 1.04 K/R 0.75 ADR 80.7 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 408 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 24%
AWP share of kills 40%+29 pp · Ø 11% better than 99%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 3.6
Knife kills 1 in 408 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 68x 4K, 7 aces in 322 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 81.4
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −265

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 408 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −291 ELO
80 matches · 45% win rate
In match 4 of the day −191 ELO
50 matches · 38% win rate
Between 12:00 and 18:00 −109 ELO, win rate 45%
On Thursdays −191 ELO, win rate 33%

discodancer loses the most ELO on Dust 2: −291 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Inferno
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 408 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
55% better than 66%
0.75 better than 54%
80.8 better than 50%
1.04 better than 53%
51% of 497 duels right on the average
33% of 40 situations better than 38%
Dust 280
45% better than 32%
0.78 better than 72%
85.3 better than 73%
1.07 better than 65%
54% of 415 duels better than 66%
34% of 53 situations better than 44%
Ancient76
53% better than 55%
0.76 better than 58%
79.2 better than 38%
1.05 better than 57%
55% of 431 duels better than 70%
38% of 60 situations right on the average
Anubis76
49% better than 41%
0.77 better than 69%
81.2 better than 54%
1.06 better than 65%
54% of 415 duels better than 65%
38% of 64 situations right on the average
Inferno63
44% better than 21%
0.73 better than 49%
78.2 better than 34%
1.03 better than 46%
50% of 307 duels better than 42%
43% of 35 situations better than 64%
Cache17
65% -
0.77 -
79.9 -
1.09-
51% of 82 duels -
40% of 10 situations -
Nuke10
50% -
0.58 -
71.5 -
0.74-
56% of 61 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How discodancer plays

Across 408 matches discodancer averages K/R 0.75, ADR 80.7 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 45%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 45% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 167 of 408 matches the rating was 1.10 or higher (41%), in 139 it was below 0.90. In 322 matches with detailed stats: 68 4Ks and 7 aces. Best month by rating: September 2026 at 1.07. discodancer loses the most ELO on Dust 2 (−291 ELO, win rate 45%). Things go best in match 2 of the day (+84 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, −14 ELO. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −265. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 81.4. Last 30 days: 120 matches, win rate 49%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.