discip1ine

Russia
On FACEIT since 2025 271 matches tracked 43 matches in 30 days
ELO ▲ 121
2,466
30-day peak: 2,466
Rank EU
#59,302
Russia #18,316 in Russia
Last updated:

How does discip1ine play?

Rating 1.01 (from 248 matches) K/R 0.72 ADR 77.4 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 248 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 6 in 270 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 4 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.09, Win rate +11 pp, ELO +223
= Stayed the same
K/R at 0.73, ADR at 78.0, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
62 matches · 44% win rate
From match 5 of the day −78 ELO
113 matches · 45% win rate
On Fridays −29 ELO, win rate 34%

discip1ine loses the most ELO on Anubis: −83 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Nuke
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
57% better than 69%
0.76 better than 58%
82.7 better than 58%
1.08 better than 63%
53% of 313 duels better than 56%
36% of 81 situations better than 48%
Anubis62
44% better than 22%
0.69 better than 21%
74.1 better than 13%
0.95 better than 18%
35% of 147 duels better than 1%
25% of 28 situations better than 21%
Nuke31
61% better than 71%
0.75 better than 45%
78.7 better than 32%
1.03 better than 43%
45% of 66 duels better than 13%
31% of 16 situations better than 24%
Mirage16
31% better than 2%
0.68 better than 20%
72.1 better than 10%
0.98 better than 31%
41% of 39 duels better than 5%
31% of 16 situations better than 28%
Inferno15
67% better than 86%
0.71 better than 28%
77.9 better than 29%
1.05-
48% of 29 duels better than 23%
44% of 9 situations better than 70%
Ancient14
36% -
0.66 -
68.5 -
0.86-
38% of 21 duels -
75% of 4 situations -
Cache13
38% -
0.57 -
62.7 -
0.84-
41% of 29 duels -
33% of 3 situations -
Overpass3
33% -
0.68 -
72.1 -
0.79-
100% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How discip1ine plays

Across 270 matches discip1ine averages K/R 0.72 and ADR 77.4; the rating across the 248 rated matches is 1.01. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 95 of 248 matches the rating was 1.10 or higher (38%), in 88 it was below 0.90. In 190 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. discip1ine loses the most ELO on Anubis (−83 ELO, win rate 44%). Things go best on Nuke (+25 ELO, win rate 61%). Match no. 3 of the day goes best: 59% win rate, +25 ELO. Improved over the last three months: Rating +0.09, Win rate +11 pp, ELO +223. Unchanged in recent months: K/R at 0.73, ADR at 78.0, Headshots at 52%. Last 30 days: 43 matches, win rate 58%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.