disaa-

Ukraine
On FACEIT since 2019 132 matches tracked 42 matches in 30 days
ELO ▲ 54
2,180
30-day peak: 2,180
Rank EU
#143,409
Ukraine #5,991 in Ukraine
Last updated:

How does disaa- play?

Rating 1.17 (from 111 matches) K/R 0.84 ADR 90.9 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 111 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so well above the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.22+0.20 · Ø 1.02 better than 94%
Pistol kills per match 3.2
Knife kills 7 in 132 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 34x 4K, 5 aces in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 90.3, Headshots at 55%, Win rate at 52%, ELO at 2,162
▼ Got worse
K/R −0.07, Rating −0.11

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.82 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −31 ELO
29 matches · 55% win rate
On Sundays +13 ELO, win rate 44%

disaa- loses the most ELO on Inferno: −31 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
63% better than 88%
0.85 better than 90%
89.8 better than 88%
1.27 better than 96%
59% of 94 duels better than 90%
33% of 15 situations better than 36%
Inferno29
55% better than 56%
0.89 better than 92%
93.3 better than 92%
1.27 better than 92%
65% of 142 duels better than 94%
45% of 20 situations better than 72%
Anubis28
61% better than 82%
0.78 better than 71%
89.2 better than 90%
1.08 better than 67%
48% of 96 duels better than 30%
46% of 13 situations better than 73%
Dust 220
35% better than 6%
0.75 better than 55%
83.0 better than 60%
0.99 better than 35%
45% of 62 duels better than 18%
57% of 7 situations better than 92%
Ancient12
33% -
0.88 -
100.0 -
1.20-
52% of 73 duels -
50% of 12 situations -
Nuke8
13% -
0.81 -
91.1 -
0.86-
42% of 12 duels -
0% of 2 situations -
Overpass3
100% -
1.03 -
101.5 -
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Compared with players on the same level who have at least 15 matches on the map.

How disaa- plays

Across 132 matches disaa- averages K/R 0.84 and ADR 90.9; the rating across the 111 rated matches is 1.17. Biggest strength: Utility damage per round at 8.6, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 55% headshots. The strongest map is Mirage with a 63% win rate in 32 matches. In 61 of 111 matches the rating was 1.10 or higher (55%), in 26 it was below 0.90. In 110 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: September 2026 at 1.27. disaa- loses the most ELO on Inferno (−31 ELO, win rate 55%). Things go best on Anubis (+35 ELO, win rate 61%). Got weaker: K/R −0.07, Rating −0.11. Unchanged in recent months: ADR at 90.3, Headshots at 55%, Win rate at 52%, ELO at 2,162. Last 30 days: 42 matches, win rate 50%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.