dis-oda_01
Name history of dis-oda_01
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.4% of rounds and so well below the average (13.0%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.64. Last 3 months: 0.63 (at the start 0.57). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.92. Last 3 months: 0.90 (at the start 0.76). Clearly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 70.9. Last 3 months: 70.2 (at the start 63.0). Clearly below the average (79.3).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 51% (at the start 50%). Well above the average (45%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 49% (at the start 40%). Clearly below the average (52%).
Best month: September 2026 with 1,318.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 51%.
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dis-oda_01 loses the most ELO on Mirage: −79 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.64 · Inferno
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How dis-oda_01 plays
Across 93 matches dis-oda_01 averages K/R 0.62, ADR 68.6 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 47%, better than 91% of level 6 players. Most room to improve: Damage per round (ADR) at 68.6, better than only 4% of level 6 players. Averages 13.6 kills per match with 51% headshots. The strongest map is Inferno with a 53% win rate in 19 matches. In 22 of 93 matches the rating was 1.10 or higher (24%), in 58 it was below 0.90. In 73 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. dis-oda_01 loses the most ELO on Mirage (−79 ELO, win rate 49%). Improved over the last three months: K/R +0.06, Rating +0.14, ADR +7.2, Win rate +9 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 13 matches, win rate 46%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.