dirtbagggggg

North Macedonia
On FACEIT since 2023 44 matches tracked 17 matches in 30 days
ELO
2,099
Rank EU
#179,052
North Macedonia #542 in North Macedonia
Last updated:

How does dirtbagggggg play?

Rating 1.19 (from 24 matches) K/R 0.81 ADR 85.5 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 24 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 4% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 99%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 1.19+0.17 · Ø 1.02 better than 93%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 16.0%+2.8 pp · Ø 13.2% better than 96%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 89%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 4x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

0.8 utility damage per round and so well below the average (4.2).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 0.8−3.4 · Ø 4.2 better than 1%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 40%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, ADR +11.9, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −17 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.86 (at the start 0.76). Well above the average (0.73).

Patterns

Soon this shows where dirtbagggggg loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Ancient
  2. Longest win streak: 11 wins in a row · Ancient
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient11
73% -
0.82 -
85.0 -
1.23-
81% of 16 duels -
0% of 1 situations -
Dust 211
45% -
0.78 -
84.6 -
1.07-
48% of 23 duels -
50% of 4 situations -
Mirage10
80% -
0.79 -
83.4 -
1.08-
33% of 9 duels -
33% of 3 situations -
Inferno5
60% -
0.91 -
95.3 -
1.35-
46% of 13 duels -
33% of 6 situations -
Anubis3
100% -
0.91 -
97.3 -
1.27-
55% of 11 duels -
100% of 1 situations -
Nuke3
33% -
0.73 -
75.8 -
1.25-
57% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dirtbagggggg plays

Across 44 matches dirtbagggggg averages K/R 0.81 and ADR 85.5; the rating across the 24 rated matches is 1.19. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 63% headshots. The strongest map is Mirage with a 80% win rate in 10 matches. In 14 of 24 matches the rating was 1.10 or higher (58%), in 4 it was below 0.90. In 24 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.20. Improved over the last three months: K/R +0.10, ADR +11.9, Headshots +2 pp. Got weaker: Win rate −17 pp. Last 30 days: 17 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.