diro4k4

Japan
On FACEIT since 2024 152 matches tracked 48 matches in 30 days
Last updated:

How does diro4k4 play?

Rating 0.93 (from 132 matches) K/R 0.66 ADR 72.3 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.93−0.11 · Ø 1.04 better than 9%
Pistol kills per match 2.5
Knife kills 4 in 152 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.6%).

2K rounds 11.1%−2.5 pp · Ø 13.6% better than 4%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 13x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 72.6, Headshots at 50%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months unchanged at 0.66. Clearly below the average (0.75).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
33 matches · 48% win rate
In match 2 of the day −53 ELO
26 matches · 42% win rate
On Mondays −24 ELO, win rate 38%

diro4k4 loses the most ELO on Dust 2: −78 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 2.19 · Nuke
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
61% better than 81%
0.72 better than 35%
76.4 better than 24%
1.03 better than 44%
52% of 187 duels right on the average
53% of 32 situations better than 86%
Anubis33
48% better than 32%
0.63 better than 4%
69.8 better than 4%
0.91 better than 8%
49% of 115 duels better than 33%
57% of 23 situations better than 88%
Dust 233
48% better than 34%
0.61 better than 3%
67.7 better than 2%
0.86 better than 3%
46% of 124 duels better than 19%
37% of 19 situations better than 42%
Ancient21
48% better than 35%
0.64 better than 8%
72.4 better than 9%
0.91 better than 11%
43% of 75 duels better than 10%
33% of 12 situations better than 39%
Cache8
25% -
0.65 -
76.7 -
0.88-
50% of 44 duels -
43% of 7 situations -
Inferno4
0% -
0.51 -
62.1 -
0.65-
33% of 15 duels -
0% of 1 situations -
Nuke4
75% -
0.78 -
83.7 -
1.11-
18% of 11 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How diro4k4 plays

Across 152 matches diro4k4 averages K/R 0.66 and ADR 72.3; the rating across the 132 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 72.3, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Mirage with a 61% win rate in 49 matches. In 38 of 132 matches the rating was 1.10 or higher (29%), in 66 it was below 0.90. In 132 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. diro4k4 loses the most ELO on Dust 2 (−78 ELO, win rate 48%). Things go best on Anubis (+56 ELO, win rate 48%). Unchanged in recent months: K/R at 0.66, ADR at 72.6, Headshots at 50%, Win rate at 51%. Last 30 days: 48 matches, win rate 50%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.