dippy_why

Russia
On FACEIT since 2024 228 matches tracked 61 matches in 30 days
ELO ▼ 82
2,395
30-day peak: 2,477
Rank EU
#74,324
Russia #21,163 in Russia
Last updated:

How does dippy_why play?

Rating 1.14 (from 194 matches) K/R 0.84 ADR 90.6 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 194 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 4.1
Knife kills 7 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 28x 4K, 5 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.82, ADR at 89.4
▼ Got worse
Headshots −6 pp, Win rate −16 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
51 matches · 53% win rate
On Nuke −50 ELO
23 matches · 22% win rate
On Fridays −51 ELO, win rate 41%

dippy_why loses the most ELO on Dust 2: −55 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.53 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
53% better than 55%
0.84 better than 86%
91.8 better than 91%
1.12 better than 75%
55% of 407 duels better than 71%
23% of 35 situations better than 12%
Dust 251
53% better than 56%
0.83 better than 84%
90.7 better than 88%
1.16 better than 84%
56% of 306 duels better than 73%
56% of 16 situations better than 91%
Anubis41
56% better than 63%
0.89 better than 95%
90.4 better than 89%
1.18 better than 89%
60% of 245 duels better than 91%
42% of 24 situations better than 62%
Nuke23
22% better than 1%
0.82 better than 76%
90.7 better than 83%
1.07 better than 56%
55% of 142 duels better than 61%
19% of 16 situations better than 10%
Ancient21
62% better than 78%
0.85 better than 90%
94.1 better than 94%
1.18 better than 89%
66% of 109 duels better than 99%
33% of 9 situations better than 38%
Inferno9
33% -
0.70 -
75.0 -
1.00-
44% of 43 duels -
33% of 3 situations -
Cache5
40% -
0.84 -
89.7 -
1.12-
59% of 32 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dippy_why plays

Across 228 matches dippy_why averages K/R 0.84 and ADR 90.6; the rating across the 194 rated matches is 1.14. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 56% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 96 of 194 matches the rating was 1.10 or higher (49%), in 53 it was below 0.90. In 128 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: August 2026 at 1.23. dippy_why loses the most ELO on Dust 2 (−55 ELO, win rate 53%). Things go best on Mirage (+56 ELO, win rate 53%). Match no. 3 of the day goes best: 68% win rate, −5 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −6 pp, Win rate −16 pp. Unchanged in recent months: K/R at 0.82, ADR at 89.4. Last 30 days: 61 matches, win rate 49%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.