dinkdead

Norway
On FACEIT since 2014 337 matches tracked 93 matches in 30 days
Last updated:

How does dinkdead play?

Rating 1.04 K/R 0.74 ADR 79.6 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 337 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.8
Knife kills 4 in 337 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 55x 4K, 5 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +7 pp, ELO +1,129
= Stayed the same
K/R at 0.74
▼ Got worse
Rating −0.08, ADR −6.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −10 ELO
69 matches · 55% win rate
On Fridays −13 ELO, win rate 41%

dinkdead loses the most ELO on Dust 2: −10 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.94 · Ancient
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
49% better than 40%
0.75 better than 53%
79.7 better than 43%
1.02 better than 44%
53% of 552 duels better than 60%
27% of 41 situations better than 19%
Dust 269
55% better than 62%
0.74 right on the average
80.4 better than 47%
1.03 better than 46%
49% of 294 duels better than 34%
35% of 40 situations better than 45%
Ancient62
52% better than 47%
0.77 better than 61%
81.6 better than 49%
1.10 better than 70%
48% of 289 duels better than 30%
45% of 29 situations better than 71%
Anubis59
56% better than 63%
0.72 better than 36%
77.7 better than 28%
1.02 better than 43%
50% of 252 duels better than 37%
54% of 37 situations better than 86%
Inferno17
29% better than 1%
0.68 better than 17%
74.0 better than 11%
0.93 better than 11%
46% of 101 duels better than 18%
50% of 10 situations better than 79%
Nuke12
67% -
0.81 -
83.5 -
1.19-
52% of 50 duels -
60% of 5 situations -
Cache3
67% -
0.76 -
81.9 -
1.06-
33% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dinkdead plays

Across 337 matches dinkdead averages K/R 0.74, ADR 79.6 and a rating of 1.04. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 133 of 337 matches the rating was 1.10 or higher (39%), in 127 it was below 0.90. In 289 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: July 2026 at 1.11. dinkdead loses the most ELO on Dust 2 (−10 ELO, win rate 55%). Things go best on Mirage (+176 ELO, win rate 49%). Improved over the last three months: Headshots +6 pp, Win rate +7 pp, ELO +1,129. Got weaker: Rating −0.08, ADR −6.0. Unchanged in recent months: K/R at 0.74. Last 30 days: 93 matches, win rate 54%, net ELO +227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.