dinchey

Albania
On FACEIT since 2018 21 matches tracked 21 matches in 30 days
Last updated:

How does dinchey play?

Rating 1.26 K/R 0.88 ADR 92.3 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 21 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 19% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.32+0.29 · Ø 1.03 better than 98%
Pistol kills per match 4.1
Knife kills 1 in 21 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.4%).

2K rounds 17.2%+3.8 pp · Ø 13.4% better than 98%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 9x 4K, 0 aces in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 83%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Patterns

Soon this shows where dinchey loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 5 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.41 · Cache
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 25
40% -
1.01 -
102.9 -
1.36-
71% of 28 duels -
20% of 5 situations -
Anubis4
75% -
0.81 -
87.0 -
1.21-
41% of 17 duels -
50% of 2 situations -
Ancient3
67% -
0.78 -
79.4 -
1.20-
57% of 7 duels -
0% of 1 situations -
Cache3
100% -
0.92 -
98.1 -
1.40-
83% of 6 duels -
33% of 3 situations -
Inferno3
67% -
0.90 -
92.9 -
1.31-
64% of 11 duels -
67% of 3 situations -
Mirage3
0% -
0.80 -
87.2 -
1.09-
42% of 12 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dinchey plays

Across 21 matches dinchey averages K/R 0.88, ADR 92.3 and a rating of 1.26. Biggest strength: K/D at 1.32, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 21.4 kills per match with 51% headshots. In 13 of 21 matches the rating was 1.10 or higher (62%), in 5 it was below 0.90. In 21 matches with detailed stats: 9 4Ks and 0 aces. Last 30 days: 21 matches, win rate 57%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.