dimond_lux

Kazakhstan
On FACEIT since 2025 22 matches tracked 22 matches in 30 days
Last updated:

How does dimond_lux play?

Rating 1.11 K/R 0.82 ADR 85.3 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.55 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 22 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 5% good 1.10 to 1.29 41% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerMulti-kills
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+7 pp · Ø 50% better than 96%

Clutch

Weakness
Last one alive

8% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 8%−30 pp · Ø 38% better than 1%
Clutch 1v2 won 11%−12 pp · Ø 23% better than 5%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 44%−1 pp · Ø 45% better than 46%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.09+0.09 · Ø 1.00 better than 90%
Pistol kills per match 2.1
Knife kills 3 in 22 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.1%).

2K rounds 16.2%+3.1 pp · Ø 13.1% better than 99%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 80%
MVPs per match 2.5+0.3 · Ø 2.2 better than 89%
4Ks and aces 4x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 9%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 19%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Patterns

Soon this shows where dimond_lux loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.79 · Mirage

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
88% -
1.01 -
98.2 -
1.44-
54% of 35 duels -
0% of 2 situations -
Dust 25
20% -
0.69 -
78.7 -
0.84-
50% of 12 duels -
33% of 3 situations -
Anubis4
75% -
0.63 -
74.6 -
0.88-
75% of 12 duels -
0% of 1 situations -
Nuke3
67% -
0.74 -
69.6 -
0.98-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dimond_lux plays

Across 22 matches dimond_lux averages K/R 0.82, ADR 85.3 and a rating of 1.11. Biggest strength: Opening duels won at 57%, better than 96% of level 6 players. Most room to improve: Clutch 1v1 won at 8%, better than only 1% of level 6 players. Averages 16.8 kills per match with 44% headshots. In 12 of 22 matches the rating was 1.10 or higher (55%), in 7 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 22 matches, win rate 64%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.