dimkar03

North Macedonia
70 matches tracked
Last updated:

How does dimkar03 play?

Rating 0.94 K/R 0.68 ADR 76.4 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 70 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 78%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (45%).

Headshot rate 54%+9 pp · Ø 45% better than 91%
AWP share of kills 11%+1 pp · Ø 10% better than 59%
K/D 0.93−0.07 · Ø 1.00 better than 34%
Pistol kills per match 2.2
Knife kills 2 in 70 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.0%).

2K rounds 12.2%−0.8 pp · Ø 13.0% better than 33%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 44%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 5x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 52%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, Rating +0.06
= Stayed the same
ADR at 77.7, ELO at 1,349
▼ Got worse
Headshots −3 pp, Win rate −7 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.65). Just below the average (0.72).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Nuke
  2. Highest rating in a match: 1.94 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
71% better than 97%
0.69 better than 37%
77.3 better than 42%
1.01 better than 59%
47% of 78 duels better than 36%
63% of 8 situations better than 97%
Nuke12
67% -
0.74 -
83.9 -
1.05-
57% of 74 duels -
50% of 4 situations -
Inferno11
82% -
0.69 -
76.7 -
0.93-
54% of 83 duels -
33% of 6 situations -
Dust 29
22% -
0.66 -
72.3 -
0.87-
33% of 48 duels -
30% of 10 situations -
Ancient7
43% -
0.63 -
72.0 -
0.80-
47% of 36 duels -
20% of 5 situations -
Anubis6
33% -
0.57 -
69.1 -
0.72-
45% of 33 duels -
-
Cache4
50% -
0.65 -
75.3 -
0.95-
50% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dimkar03 plays

Across 70 matches dimkar03 averages K/R 0.68, ADR 76.4 and a rating of 0.94. Biggest strength: Rounds with first kill at 14%, better than 93% of level 6 players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 6 players. Averages 15.5 kills per match with 54% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 19 of 70 matches the rating was 1.10 or higher (27%), in 32 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. Improved over the last three months: K/R +0.05, Rating +0.06. Got weaker: Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: ADR at 77.7, ELO at 1,349.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.