dimanjke

China
On FACEIT since 2026 69 matches tracked
Last updated:

How does dimanjke play?

Rating 0.89 K/R 0.61 ADR 75.6 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 57%+19 pp · Ø 38% better than 99%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.89−0.13 · Ø 1.02 better than 8%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 2x 4K, 0 aces in 40 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.7 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 9.7+5.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.62, Rating at 0.90, ADR at 76.3
▼ Got worse
Headshots −2 pp, Win rate −19 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.62 (at the start 0.59). Well below the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 1.56 · Dust 2
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
68% better than 94%
0.62 better than 5%
80.1 better than 45%
0.88 better than 8%
43% of 72 duels better than 12%
60% of 10 situations better than 94%
Mirage19
58% better than 74%
0.65 better than 14%
77.6 better than 36%
0.92 better than 17%
51% of 65 duels right on the average
44% of 9 situations better than 67%
Ancient9
67% -
0.55 -
69.0 -
0.81-
48% of 29 duels -
60% of 5 situations -
Anubis7
57% -
0.65 -
80.4 -
0.96-
30% of 27 duels -
83% of 6 situations -
Nuke7
71% -
0.62 -
69.8 -
0.93-
38% of 13 duels -
50% of 2 situations -
Inferno4
75% -
0.59 -
76.1 -
0.85-
22% of 9 duels -
-
Cache3
100% -
0.58 -
66.7 -
0.97-
100% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dimanjke plays

Across 69 matches dimanjke averages K/R 0.61, ADR 75.6 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 15 of 69 matches the rating was 1.10 or higher (22%), in 36 it was below 0.90. In 40 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. Got weaker: Headshots −2 pp, Win rate −19 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.90, ADR at 76.3. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.