dima_lega

Bermuda
292 matches tracked 91 matches in 30 days
Last updated:

How does dima_lega play?

Rating 0.87 K/R 0.64 ADR 70.3 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 292 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.97).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.85−0.12 · Ø 0.97 better than 6%
Pistol kills per match 3.0
Knife kills 5 in 292 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.8%).

2K rounds 11.5%−1.3 pp · Ø 12.8% better than 13%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 8%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 28x 4K, 1 ace in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +4 pp
= Stayed the same
K/R at 0.63, Rating at 0.86, ADR at 70.1
▼ Got worse
ELO −61

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.63 (at the start 0.66). Clearly below the average (0.71).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
61 matches · 48% win rate
On Dust 2 −24 ELO
115 matches · 51% win rate
Between 12:00 and 18:00 −81 ELO, win rate 41%
On Tuesdays +25 ELO, win rate 41%

dima_lega loses the most ELO on Anubis: −27 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
51% better than 52%
0.64 better than 12%
71.3 better than 11%
0.88 better than 11%
49% of 406 duels better than 41%
39% of 67 situations better than 54%
Ancient61
51% better than 54%
0.63 better than 9%
70.0 better than 8%
0.84 better than 7%
44% of 274 duels better than 18%
29% of 42 situations better than 28%
Anubis61
48% better than 44%
0.62 better than 8%
69.4 better than 6%
0.88 better than 11%
41% of 203 duels better than 9%
48% of 25 situations better than 71%
Cache23
52% -
0.68 -
71.1 -
0.95-
43% of 61 duels -
23% of 13 situations -
Nuke15
33% better than 4%
0.65 better than 11%
70.0 better than 7%
0.90 better than 10%
52% of 48 duels right on the average
8% of 12 situations better than 2%
Inferno7
29% -
0.65 -
72.1 -
0.87-
42% of 33 duels -
0% of 2 situations -
Mirage6
17% -
0.55 -
62.1 -
0.65-
42% of 24 duels -
0% of 2 situations -
Vertigo4
25% -
0.55 -
65.2 -
0.78-
33% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dima_lega plays

Across 292 matches dima_lega averages K/R 0.64, ADR 70.3 and a rating of 0.87. Most room to improve: Rating at 0.87, better than only 6% of level 8 players. Averages 14.2 kills per match with 44% headshots. The strongest map is Cache with a 52% win rate in 23 matches. In 54 of 292 matches the rating was 1.10 or higher (18%), in 152 it was below 0.90. In 228 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: July 2026 at 0.90. dima_lega loses the most ELO on Anubis (−27 ELO, win rate 48%). Things go best in match 1 of the day (−48 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −48 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Got weaker: ELO −61. Unchanged in recent months: K/R at 0.63, Rating at 0.86, ADR at 70.1. Last 30 days: 91 matches, win rate 41%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.