dimaMAYBACH

Belarus
On FACEIT since 2020 162 matches tracked 47 matches in 30 days
ELO ▼ 111
2,138
30-day peak: 2,274
Rank EU
#162,150
Belarus #3,786 in Belarus
Last updated:

How does dimaMAYBACH play?

Rating 1.10 (from 161 matches) K/R 0.79 ADR 84.4 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 161 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.5
Knife kills 3 in 162 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 26x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.3, Headshots +5 pp
= Stayed the same
K/R at 0.79, Rating at 1.10, ELO at 2,274
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −41 ELO
32 matches · 47% win rate
On Dust 2 −26 ELO
27 matches · 41% win rate
In match 3 of the day +24 ELO
25 matches · 40% win rate

dimaMAYBACH loses the most ELO on Ancient: −41 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.25 · Dust 2
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
47% better than 34%
0.77 better than 64%
82.0 better than 52%
1.10 better than 73%
60% of 150 duels better than 91%
61% of 23 situations better than 93%
Anubis28
50% better than 43%
0.80 better than 81%
84.6 better than 71%
1.14 better than 85%
47% of 88 duels better than 25%
48% of 23 situations better than 75%
Dust 227
41% better than 16%
0.73 better than 45%
79.3 better than 41%
1.01 better than 42%
49% of 100 duels better than 37%
48% of 21 situations better than 77%
Mirage24
46% better than 30%
0.80 better than 77%
88.1 better than 83%
1.08 better than 69%
56% of 152 duels better than 79%
73% of 15 situations better than 99%
Inferno21
62% better than 78%
0.81 better than 80%
86.3 better than 73%
1.12 better than 76%
54% of 82 duels better than 65%
24% of 17 situations better than 18%
Cache17
59% -
0.87 -
92.8 -
1.21-
63% of 71 duels -
17% of 12 situations -
Nuke10
30% -
0.75 -
79.2 -
1.06-
52% of 58 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dimaMAYBACH plays

Across 162 matches dimaMAYBACH averages K/R 0.79 and ADR 84.4; the rating across the 161 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 46% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 72 of 161 matches the rating was 1.10 or higher (45%), in 53 it was below 0.90. In 113 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. dimaMAYBACH loses the most ELO on Ancient (−41 ELO, win rate 47%). Things go best on Inferno (+50 ELO, win rate 62%). Match no. 2 of the day goes best: 54% win rate, −36 ELO. Improved over the last three months: ADR +4.3, Headshots +5 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ELO at 2,274. Last 30 days: 47 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.