dim1-

RS
62 matches tracked 62 matches in 30 days
Last updated:

How does dim1- play?

Rating 1.02 K/R 0.73 ADR 76.8 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 62 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average.
ClutcherHeadshots
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 29%+6 pp · Ø 23% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 50%+5 pp · Ø 45% better than 76%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.05+0.05 · Ø 1.00 better than 78%
Pistol kills per match 2.9
Knife kills 1 in 62 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.0%).

2K rounds 11.8%−1.2 pp · Ø 13.0% better than 21%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 73%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 18%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 16%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 −24 ELO, win rate 39%

dim1- loses the most ELO from match 5 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Mirage
  2. Highest rating in a match: 2.15 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
67% better than 94%
0.82 better than 91%
85.1 better than 81%
1.13 better than 89%
54% of 70 duels better than 76%
46% of 13 situations better than 75%
Dust 214
21% -
0.62 -
66.0 -
0.90-
55% of 53 duels -
17% of 6 situations -
Ancient11
45% -
0.82 -
80.7 -
1.19-
64% of 33 duels -
20% of 10 situations -
Anubis7
86% -
0.73 -
80.6 -
1.06-
48% of 29 duels -
0% of 1 situations -
Cache5
0% -
0.64 -
79.0 -
0.76-
45% of 20 duels -
50% of 2 situations -
Inferno3
33% -
0.82 -
78.7 -
1.16-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dim1- plays

Across 62 matches dim1- averages K/R 0.73, ADR 76.8 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Most room to improve: Utility damage per round at 2.5, better than only 18% of level 6 players. Averages 15.6 kills per match with 50% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 27 of 62 matches the rating was 1.10 or higher (44%), in 21 it was below 0.90. In 62 matches with detailed stats: 9 4Ks and 0 aces. dim1- loses the most ELO from match 5 of the day (±0 ELO, win rate 40%). Last 30 days: 62 matches, win rate 45%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.