dim1-
Name history of dim1-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Compared with 996 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Strength29% of 1v2s won and so clearly above the average (23%).
Weapons and aim
Average1.05 K/D and so slightly above the average (1.00).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (13.0%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dim1- loses the most ELO from match 5 of the day: ±0 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 25 · Mirage
- Highest rating in a match: 2.15 · Mirage
- Longest win streak: 3 wins in a row · Mirage
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How dim1- plays
Across 62 matches dim1- averages K/R 0.73, ADR 76.8 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Most room to improve: Utility damage per round at 2.5, better than only 18% of level 6 players. Averages 15.6 kills per match with 50% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 27 of 62 matches the rating was 1.10 or higher (44%), in 21 it was below 0.90. In 62 matches with detailed stats: 9 4Ks and 0 aces. dim1- loses the most ELO from match 5 of the day (±0 ELO, win rate 40%). Last 30 days: 62 matches, win rate 45%, net ELO −33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.