dilsnausy

Kazakhstan
119 matches tracked 23 matches in 30 days
Last updated:

How does dilsnausy play?

Rating 0.98 K/R 0.71 ADR 78.1 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 119 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 32%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.97−0.01 · Ø 0.98 better than 46%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (12.9%).

2K rounds 14.2%+1.3 pp · Ø 12.9% better than 82%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 32%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 15x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 82%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 49%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether dilsnausy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −70 ELO
20 matches · 40% win rate
On Dust 2 −67 ELO
27 matches · 41% win rate
On Ancient −35 ELO
23 matches · 39% win rate

dilsnausy loses the most ELO in match 1 of the day: −70 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 2.16 · Ancient
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
48% better than 44%
0.65 better than 18%
72.4 better than 18%
0.89 better than 15%
39% of 108 duels better than 5%
28% of 29 situations better than 25%
Dust 227
41% better than 20%
0.75 better than 68%
79.7 better than 53%
1.03 better than 64%
39% of 84 duels better than 5%
47% of 15 situations better than 74%
Ancient23
39% better than 14%
0.72 right on the average
80.6 better than 54%
0.99 right on the average
51% of 156 duels better than 55%
17% of 6 situations better than 7%
Anubis15
47% better than 33%
0.75 better than 69%
83.6 better than 74%
1.07 better than 76%
42% of 67 duels better than 8%
33% of 6 situations better than 36%
Inferno10
50% -
0.65 -
69.7 -
0.89-
49% of 51 duels -
50% of 4 situations -
Nuke9
56% -
0.68 -
73.6 -
0.92-
49% of 39 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dilsnausy plays

Across 119 matches dilsnausy averages K/R 0.71, ADR 78.1 and a rating of 0.98. Biggest strength: Utility damage per round at 5.6, better than 82% of level 7 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Inferno with a 50% win rate in 10 matches. In 42 of 119 matches the rating was 1.10 or higher (35%), in 52 it was below 0.90. In 95 matches with detailed stats: 15 4Ks and 1 ace. dilsnausy loses the most ELO in match 1 of the day (−70 ELO, win rate 40%). Things go best on Mirage (+13 ELO, win rate 48%). Last 30 days: 23 matches, win rate 43%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.