dilluminati

South Georgia & South Sandwich Islands
188 matches tracked
Last updated:

How does dilluminati play?

Rating 1.13 K/R 0.79 ADR 82.8 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 188 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 31%+21 pp · Ø 10% better than 97%
K/D 1.12+0.12 · Ø 1.00 better than 87%
Pistol kills per match 3.6
Knife kills 23 in 188 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.9%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 76%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 35x 4K, 7 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.15, ADR +8.9
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −8 pp, ELO −52

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +31 ELO
31 matches · 42% win rate
In match 3 of the day +50 ELO
29 matches · 45% win rate
On Tuesdays +50 ELO, win rate 43%

dilluminati loses the most ELO in match 2 of the day: +31 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Inferno
  2. Most kills in a match: 38 · Vertigo
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke27
56% better than 55%
0.85 better than 81%
85.4 better than 63%
1.19 better than 81%
52% of 130 duels better than 47%
41% of 17 situations better than 53%
Vertigo27
74% -
0.95 -
97.7 -
1.40-
54% of 163 duels -
63% of 16 situations -
Mirage23
52% better than 54%
0.81 better than 86%
83.2 better than 69%
1.11 better than 83%
50% of 110 duels right on the average
33% of 18 situations better than 36%
Ancient22
41% better than 18%
0.62 better than 6%
65.4 better than 1%
0.87 better than 7%
37% of 114 duels better than 2%
50% of 8 situations better than 77%
Cache19
42% -
0.73 -
78.4 -
1.02-
45% of 109 duels -
56% of 16 situations -
Inferno18
33% better than 6%
0.68 better than 24%
73.1 better than 14%
1.01 better than 42%
43% of 88 duels better than 13%
33% of 6 situations better than 39%
Dust 217
59% better than 78%
0.68 better than 28%
76.3 better than 31%
1.00 better than 48%
44% of 91 duels better than 17%
29% of 7 situations better than 28%
Train13
69% -
0.99 -
97.7 -
1.39-
58% of 72 duels -
43% of 14 situations -
Anubis10
50% -
0.68 -
74.5 -
0.98-
42% of 55 duels -
17% of 6 situations -
Cobblestone9
78% -
0.85 -
89.4 -
1.25-
60% of 35 duels -
100% of 5 situations -
Overpass3
67% -
1.10 -
118.4 -
1.58-
71% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dilluminati plays

Across 188 matches dilluminati averages K/R 0.79, ADR 82.8 and a rating of 1.13. Biggest strength: 3K rounds at 5.6%, better than 95% of level 9 players. Averages 17.0 kills per match with 44% headshots. The strongest map is Vertigo with a 74% win rate in 27 matches. In 98 of 188 matches the rating was 1.10 or higher (52%), in 63 it was below 0.90. In 110 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: August 2026 at 1.20. dilluminati loses the most ELO in match 2 of the day (+31 ELO, win rate 42%). Things go best on Vertigo (+133 ELO, win rate 74%). Improved over the last three months: K/R +0.10, Rating +0.15, ADR +8.9. Got weaker: Headshots −8 pp, ELO −52. Unchanged in recent months: Win rate at 55%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.