digry7

Russia
On FACEIT since 2021 103 matches tracked 12 matches in 30 days
Last updated:

How does digry7 play?

Rating 1.02 (from 62 matches) K/R 0.75 ADR 78.3 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 89%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
ADR at 77.0, Headshots at 40%, ELO at 2,045
▼ Got worse
K/R −0.07, Rating −0.11

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 53%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.14 · Mirage
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
65% better than 92%
0.81 better than 81%
81.8 better than 56%
1.12 better than 79%
52% of 93 duels better than 56%
46% of 26 situations better than 74%
Dust 223
57% better than 70%
0.70 better than 30%
77.1 better than 29%
0.98 better than 32%
65% of 63 duels better than 97%
23% of 13 situations better than 14%
Anubis15
47% better than 34%
0.71 better than 37%
74.0 better than 17%
0.91-
50% of 20 duels better than 41%
57% of 7 situations better than 91%
Ancient10
60% -
0.70 -
72.0 -
0.87-
54% of 13 duels -
50% of 6 situations -
Nuke7
43% -
0.72 -
78.4 -
0.94-
44% of 9 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How digry7 plays

Across 103 matches digry7 averages K/R 0.75 and ADR 78.3; the rating across the 62 rated matches is 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 41% headshots. The strongest map is Mirage with a 65% win rate in 46 matches. In 26 of 62 matches the rating was 1.10 or higher (42%), in 24 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. Things go best on Mirage (+26 ELO, win rate 65%). Match no. 1 of the day goes best: 64% win rate, +25 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.07, Rating −0.11. Unchanged in recent months: ADR at 77.0, Headshots at 40%, ELO at 2,045. Last 30 days: 12 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.