difficly

Ukraine
105 matches tracked 33 matches in 30 days
Last updated:

How does difficly play?

Rating 1.07 (from 53 matches) K/R 0.77 ADR 81.6 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 9
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 30% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 17%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 57%+7 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 35%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+4 pp better than 72%
AWP share of kills 19%+8 pp better than 84%
K/D 1.10+0.10 better than 81%
Pistol kills per match 3.2
Knife kills 3 in 105 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.4%+2.3 pp better than 93%
Rounds with 3K 4.0%+0.1 pp better than 51%
MVPs per match 2.30.0 level
4Ks and aces 16x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 3.1−1.2 better than 23%
Enemies flashed per round 0.34+0.06 better than 69%
Rounds with a death 70%−2.0 pp better than 77%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.04, ADR +4.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −50

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.74).

Patterns

From the last 105 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −30 ELO
41 matches · 54% wins
In match 2 of the day −24 ELO
26 matches · 27% wins

difficly loses the most ELO on Dust 2: −30 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 1.79 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
54% better than 62%
0.82 better than 88%
83.2 better than 67%
1.16 better than 88%
62% of 131 duels better than 95%
41% of 22 situations better than 58%
Mirage41
54% better than 64%
0.78 better than 74%
84.4 better than 73%
1.10 better than 78%
57% of 131 duels better than 84%
31% of 16 situations better than 31%
Cache9
33% –
0.64 –
74.9 –
0.94–
39% of 36 duels –
40% of 5 situations –
Ancient8
50% –
0.73 –
77.8 –
0.89–
48% of 25 duels –
0% of 2 situations –
Inferno6
50% –
0.65 –
70.6 –
0.74–
59% of 17 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How difficly plays

Across 105 matches difficly averages K/R 0.77 and ADR 81.6; the rating across the 53 rated matches is 1.07. Biggest strength: Opening duels won at 57%. That is better than 93% of players on level 9. Most room to improve: Utility damage per round at 3.1. That is better than only 23% of players on level 9. On average 17.2 kills per match, 52% of them headshots. The strongest map is Mirage with a 54% win rate in 41 matches. In 25 of 53 matches the rating was 1.10 or higher (47%), in 14 it was below 0.90. In 83 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: September 2026 at 1.08. difficly loses the most ELO on Dust 2 (−30 ELO, win rate 54%). Things go best in match 1 of the day (+27 ELO, win rate 63%). Improved over the last three months: K/R +0.04, ADR +4.2. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −50. Last 30 days: 33 matches, win rate 33%, ELO balance −68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.