dieworried

EE
192 matches tracked
Last updated:

How does dieworried play?

Rating 0.98 (from 151 matches) K/R 0.71 ADR 76.5 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 8
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 151 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 9%
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 17%−3 pp better than 25%
Clutch kills per match 1.9+0.3 better than 74%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−5 pp better than 21%
AWP share of kills 1%−9 pp better than 7%
K/D 0.98−0.02 better than 41%
Pistol kills per match 2.3
Knife kills 2 in 192 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 50%
Rounds with 3K 3.3%−0.6 pp better than 23%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 17x 4K, 0 aces in 151 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 2.4−1.9 better than 12%
Enemies flashed per round 0.04−0.24 better than 1%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ADR +4.2, ELO +278
= Stayed the same
K/R at 0.71, Win rate at 51%
▼ Got worse
Headshots −8 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.68).

Patterns

From the last 192 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −95 ELO
21 matches · 43% wins
On Ancient −85 ELO
32 matches · 47% wins
Between 0:00 and 6:00 −6 ELO, win rate 46%
On Wednesdays +42 ELO, win rate 38%

dieworried loses the most ELO in match 4 of the day: −95 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Inferno
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
53% better than 61%
0.70 better than 34%
76.1 better than 29%
0.98 better than 39%
47% of 118 duels better than 29%
36% of 36 situations better than 47%
Anubis34
62% better than 82%
0.75 better than 60%
79.6 better than 42%
1.02 better than 53%
51% of 100 duels level
36% of 22 situations better than 46%
Ancient32
47% better than 32%
0.62 better than 5%
72.1 better than 10%
0.93 better than 23%
49% of 99 duels better than 42%
48% of 27 situations better than 74%
Nuke31
45% better than 20%
0.71 better than 35%
76.4 better than 30%
0.97 better than 31%
57% of 98 duels better than 76%
38% of 16 situations better than 47%
Dust 226
31% better than 4%
0.67 better than 21%
71.5 better than 10%
0.86 better than 7%
55% of 69 duels better than 76%
39% of 18 situations better than 54%
Inferno15
73% better than 97%
0.81 better than 85%
85.7 better than 79%
1.15-
56% of 52 duels better than 74%
55% of 11 situations better than 84%
Cache6
33% -
0.78 -
85.0 -
1.05-
62% of 21 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dieworried plays

Across 192 matches dieworried averages K/R 0.71 and ADR 76.5; the rating across the 151 rated matches is 0.98. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 8. On average 15.5 kills per match, 42% of them headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 48 of 151 matches the rating was 1.10 or higher (32%), in 65 it was below 0.90. In 151 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. dieworried loses the most ELO in match 4 of the day (−95 ELO, win rate 43%). Things go best on Dust 2 (+32 ELO, win rate 31%). Improved over the last three months: ADR +4.2, ELO +278. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.71, Win rate at 51%. Last 30 days: 2 matches, win rate 100%, ELO balance +41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.