didii__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.13 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months unchanged at 0.77. Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 1.08 (at the start 1.12). Clearly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 81.0. Last 3 months: 81.1 (at the start 80.9). Just above the average (80.6).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 41% (at the start 42%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 46% (at the start 63%). Well below the average (53%).
Best month: July 2026 with 1,926. Last 3 months: 1,746 (at the start 1,926).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 88 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
didii__ loses the most ELO in match 2 of the day: ±0 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.52 · Ancient
- Longest win streak: 4 wins in a row · Ancient
- Most kills in a match: 39 · Inferno
Maps in detail
from the last 88 matchesCompared with players on the same level who have at least 15 matches on the map.
How didii__ plays
Across 88 matches didii__ averages K/R 0.77, ADR 81.1 and a rating of 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 17% of level 8 players. Averages 17.5 kills per match with 41% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 43 of 88 matches the rating was 1.10 or higher (49%), in 26 it was below 0.90. In 50 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. didii__ loses the most ELO in match 2 of the day (±0 ELO, win rate 45%). Things go best on Ancient (+7 ELO, win rate 50%). Got weaker: Win rate −17 pp, ELO −180. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 81.1, Headshots at 41%. Last 30 days: 1 matches, win rate 0%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.