diamon

Poland
On FACEIT since 2013 103 matches tracked 49 matches in 30 days
ELO ▲ 7
2,291
30-day peak: 2,375
Rank EU
#102,926
Poland #5,650 in Poland
Last updated:

How does diamon play?

Rating 1.06 K/R 0.73 ADR 81.4 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 103 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.4
Knife kills 7 in 103 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 13x 4K, 0 aces in 76 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.63+0.34 · Ø 0.29 better than 98%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +79
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.18, Rating −0.26, ADR −20.2

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.69 (at the start 0.87). Clearly below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −112 ELO
22 matches · 36% win rate

diamon loses the most ELO on Dust 2: −112 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.35 · Ancient
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
36% better than 7%
0.75 better than 54%
83.0 better than 60%
1.05 better than 54%
52% of 73 duels right on the average
38% of 13 situations better than 53%
Ancient15
60% better than 73%
0.70 better than 27%
79.4 better than 36%
1.04 right on the average
47% of 62 duels better than 25%
83% of 6 situations better than 99%
Mirage15
47% better than 31%
0.59 better than 2%
66.7 better than 2%
0.86 better than 4%
34% of 62 duels better than 1%
40% of 5 situations better than 56%
Anubis14
64% -
0.71 -
77.8 -
1.04-
32% of 44 duels -
60% of 5 situations -
Inferno14
57% -
0.74 -
84.9 -
1.08-
47% of 59 duels -
40% of 5 situations -
Cache12
67% -
0.81 -
92.8 -
1.19-
52% of 48 duels -
57% of 7 situations -
Nuke11
82% -
0.84 -
88.0 -
1.24-
50% of 36 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How diamon plays

Across 103 matches diamon averages K/R 0.73, ADR 81.4 and a rating of 1.06. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 39%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 40% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 42 of 103 matches the rating was 1.10 or higher (41%), in 37 it was below 0.90. In 76 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.41. diamon loses the most ELO on Dust 2 (−112 ELO, win rate 36%). Things go best in match 1 of the day (±0 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate. Improved over the last three months: Headshots +5 pp, ELO +79. Got weaker: K/R −0.18, Rating −0.26, ADR −20.2. Unchanged in recent months: Win rate at 56%. Last 30 days: 49 matches, win rate 55%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.