diMa_p0X0Tb

Russia
114 matches tracked 42 matches in 30 days
Last updated:

How does diMa_p0X0Tb play?

Rating 0.99 K/R 0.70 ADR 78.6 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 114 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 61%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.7
Knife kills 1 in 114 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 24%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 68%
Deaths per round 71%−2 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 8 average
Whether diMa_p0X0Tb is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 114 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −101 ELO
24 matches · 42% win rate
On Dust 2 −3 ELO
38 matches · 47% win rate
Between 18:00 and 24:00 −3 ELO, win rate 36%
On Sundays −25 ELO, win rate 19%

diMa_p0X0Tb loses the most ELO in match 1 of the day: −101 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
42% better than 24%
0.70 better than 38%
80.4 better than 56%
0.99 better than 45%
48% of 159 duels better than 37%
48% of 40 situations better than 72%
Dust 238
47% better than 34%
0.69 better than 31%
76.9 better than 36%
0.97 better than 35%
49% of 121 duels better than 41%
48% of 27 situations better than 76%
Ancient20
75% better than 99%
0.72 better than 46%
76.9 better than 35%
1.01 better than 55%
55% of 53 duels better than 76%
33% of 12 situations better than 44%
Anubis10
40% -
0.73 -
77.6 -
1.00-
44% of 41 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How diMa_p0X0Tb plays

Across 114 matches diMa_p0X0Tb averages K/R 0.70, ADR 78.6 and a rating of 0.99. Biggest strength: Utility damage per round at 5.6, better than 83% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 8 players. Averages 15.1 kills per match with 49% headshots. The strongest map is Ancient with a 75% win rate in 20 matches. In 42 of 114 matches the rating was 1.10 or higher (37%), in 47 it was below 0.90. In 114 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. diMa_p0X0Tb loses the most ELO in match 1 of the day (−101 ELO, win rate 42%). Things go best on Mirage (+15 ELO, win rate 42%). Last 30 days: 42 matches, win rate 55%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.