dgya

France
On FACEIT since 2023 244 matches tracked 50 matches in 30 days
ELO ▲ 266
3,281
30-day peak: 3,285
Rank EU ▲ 2,660 places
#2,694
France #62 in France
30 days · prev. #5,354 · best #2,473
Last updated:

How does dgya play?

Rating 1.07 K/R 0.77 ADR 85.2 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 244 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 15%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 32%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.07+0.01 · Ø 1.06 better than 45%
Pistol kills per match 3.0
Knife kills 3 in 244 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 59%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 65%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 35x 4K, 3 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 56%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 85.4, ELO at 3,285
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
59 matches · 49% win rate
In match 3 of the day +121 ELO
37 matches · 43% win rate
Between 0:00 and 6:00 −80 ELO, win rate 45%
On Saturdays −145 ELO, win rate 42%

dgya loses the most ELO on Dust 2: −56 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
53% better than 41%
0.79 better than 63%
87.5 better than 74%
1.10 better than 61%
55% of 462 duels better than 64%
41% of 46 situations better than 56%
Dust 259
49% better than 28%
0.74 better than 41%
81.3 better than 46%
1.02 better than 31%
47% of 266 duels better than 21%
37% of 30 situations better than 43%
Anubis44
50% better than 32%
0.78 better than 63%
86.1 better than 72%
1.08 better than 57%
53% of 222 duels right on the average
31% of 29 situations better than 31%
Ancient34
53% better than 41%
0.78 better than 61%
85.1 better than 64%
1.06 right on the average
59% of 164 duels better than 84%
27% of 22 situations better than 21%
Inferno11
36% -
0.76 -
84.5 -
1.05-
50% of 64 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dgya plays

Across 244 matches dgya averages K/R 0.77, ADR 85.2 and a rating of 1.07. Averages 17.1 kills per match with 55% headshots. The strongest map is Ancient with a 53% win rate in 34 matches. In 106 of 244 matches the rating was 1.10 or higher (43%), in 76 it was below 0.90. In 176 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. dgya loses the most ELO on Dust 2 (−56 ELO, win rate 49%). Things go best on Ancient (+92 ELO, win rate 53%). Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 85.4, ELO at 3,285. Last 30 days: 50 matches, win rate 56%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.