dgmcs

Brazil
On FACEIT since 2020 110 matches tracked 34 matches in 30 days
ELO ▲ 58
2,049
30-day peak: 2,049
Rank SA ▼ 173 places
#5,666
Brazil #3,434 in Brazil
30 days · prev. #5,493 · best #5,493
Last updated:

How does dgmcs play?

Rating 1.08 K/R 0.78 ADR 85.1 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.11+0.09 · Ø 1.02 better than 78%
Pistol kills per match 2.8
Knife kills 8 in 109 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 16x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.66+0.38 · Ø 0.28 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether dgmcs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.82
JulAugSepOct

Best month: October 2026 with 0.82.

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −18 ELO
35 matches · 60% win rate
In match 1 of the day +7 ELO
31 matches · 48% win rate
On Tuesdays +33 ELO, win rate 48%

dgmcs loses the most ELO on Dust 2: −18 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Inferno
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
60% better than 79%
0.80 better than 78%
85.2 better than 74%
1.11 better than 76%
59% of 157 duels better than 86%
41% of 22 situations better than 60%
Mirage30
63% better than 89%
0.79 better than 74%
85.0 better than 72%
1.11 better than 76%
59% of 133 duels better than 87%
50% of 18 situations better than 82%
Anubis14
43% -
0.79 -
86.1 -
1.10-
52% of 48 duels -
33% of 12 situations -
Ancient11
27% -
0.74 -
83.9 -
1.01-
45% of 44 duels -
18% of 11 situations -
Cache9
56% -
0.77 -
87.5 -
1.02-
56% of 48 duels -
33% of 6 situations -
Inferno7
57% -
0.71 -
86.9 -
1.02-
50% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dgmcs plays

Across 109 matches dgmcs averages K/R 0.78, ADR 85.1 and a rating of 1.08. Biggest strength: Utility damage per round at 5.3, better than 79% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Mirage with a 63% win rate in 30 matches. In 52 of 109 matches the rating was 1.10 or higher (48%), in 35 it was below 0.90. In 100 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. dgmcs loses the most ELO on Dust 2 (−18 ELO, win rate 60%). Things go best on Mirage (+106 ELO, win rate 63%). Last 30 days: 34 matches, win rate 47%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.