dez1xt

Russia
On FACEIT since 2020 220 matches tracked 57 matches in 30 days
ELO ▲ 26
2,306
30-day peak: 2,486
Rank EU
#98,167
Russia #27,082 in Russia
Last updated:

How does dez1xt play?

Rating 1.03 K/R 0.72 ADR 75.3 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 220 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 3.2
Knife kills 2 in 220 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 37x 4K, 4 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether dez1xt is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 220 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
33 matches · 52% win rate
Between 12:00 and 18:00 −57 ELO, win rate 40%
On Mondays −33 ELO, win rate 38%

dez1xt loses the most ELO on Ancient: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.19 · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
60% better than 81%
0.71 better than 35%
74.9 better than 20%
1.03 better than 48%
54% of 228 duels better than 66%
40% of 52 situations better than 56%
Ancient33
52% better than 47%
0.73 better than 41%
76.3 better than 22%
1.03 better than 47%
51% of 133 duels better than 46%
55% of 20 situations better than 88%
Nuke28
54% better than 47%
0.80 better than 69%
79.0 better than 33%
1.13 better than 71%
52% of 122 duels better than 45%
40% of 20 situations right on the average
Dust 225
52% right on the average
0.77 better than 64%
82.2 better than 55%
1.08 better than 63%
57% of 100 duels better than 78%
40% of 10 situations better than 59%
Inferno21
48% better than 31%
0.66 better than 11%
67.6 better than 1%
0.94 better than 13%
39% of 64 duels better than 1%
36% of 11 situations better than 46%
Anubis18
28% better than 1%
0.56 better than 1%
63.2 better than 1%
0.78 better than 1%
36% of 39 duels better than 1%
43% of 7 situations better than 65%
Cache16
63% -
0.83 -
83.0 -
1.20-
47% of 57 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dez1xt plays

Across 220 matches dez1xt averages K/R 0.72, ADR 75.3 and a rating of 1.03. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 60% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 77 of 220 matches the rating was 1.10 or higher (35%), in 77 it was below 0.90. In 214 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. dez1xt loses the most ELO on Ancient (−30 ELO, win rate 52%). Things go best on Dust 2 (+54 ELO, win rate 52%). Match no. 4 of the day goes best: 66% win rate, +26 ELO. Last 30 days: 57 matches, win rate 61%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.