dexu_-
Name history of dexu_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does dexu_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.06 K/D and so slightly above the average (1.00).
Impact
AverageExactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.75). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11. Last 3 months: 1.03 (at the start 1.06). Just above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 83.3. Last 3 months: 78.5 (at the start 80.5). Just below the average (79.4).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 50% (at the start 47%). Slightly above the average (48%).
Matches won (win rate)
Best month: September 2026 with 46%. Last 3 months: 43% (at the start 34%). Well below the average (49%).
Best month: October 2026 with 1,960. Last 3 months: 1,716 (at the start 1,559).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 54%.
Patterns
From the last 238 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dexu_- loses the most ELO on Inferno: −108 ELO, 33% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Ancient
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 2.24 · Cache
Maps in detail
from the last 238 matchesCompared with players on the same level who have at least 15 matches on the map.
How dexu_- plays
Across 238 matches dexu_- averages K/R 0.73 and ADR 79.0; the rating across the 200 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Averages 16.3 kills per match with 49% headshots. The strongest map is Mirage with a 45% win rate in 60 matches. In 80 of 200 matches the rating was 1.10 or higher (40%), in 70 it was below 0.90. In 171 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. dexu_- loses the most ELO on Inferno (−108 ELO, win rate 33%). Things go best in match 3 of the day (+13 ELO, win rate 49%). Match no. 3 of the day goes best: 49% win rate, +13 ELO. Improved over the last three months: Headshots +3 pp, Win rate +9 pp, ELO +157. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 78.5. Last 30 days: 69 matches, win rate 38%, net ELO −198.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.