dexaaaaa

Turkey
52 matches tracked
ELO
1,689
Peak across the last 52 matches: 1,855
Rank SEA ▼ 4,556 places
#13,435
30 days · prev. #8,879 · best #8,879
Last updated:

How does dexaaaaa play?

Rating 0.93 K/R 0.67 ADR 72.5 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 37%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.91−0.06 · Ø 0.97 better than 17%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (12.8%).

2K rounds 11.2%−1.6 pp · Ø 12.8% better than 8%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 7x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Vertigo
  2. Highest rating in a match: 1.98 · Ancient
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient14
64% -
0.66 -
69.4 -
0.93-
51% of 59 duels -
40% of 10 situations -
Inferno14
57% -
0.62 -
72.4 -
0.88-
44% of 71 duels -
17% of 6 situations -
Anubis10
60% -
0.68 -
69.2 -
0.97-
59% of 54 duels -
60% of 5 situations -
Cache5
60% -
0.72 -
74.5 -
0.95-
57% of 23 duels -
33% of 3 situations -
Mirage5
40% -
0.70 -
78.9 -
0.94-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dexaaaaa plays

Across 52 matches dexaaaaa averages K/R 0.67, ADR 72.5 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 72.5, better than only 11% of level 8 players. Averages 14.4 kills per match with 49% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 15 of 52 matches the rating was 1.10 or higher (29%), in 27 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 2 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.