dex0rz

Spain
111 matches tracked 23 matches in 30 days
Last updated:

How does dex0rz play?

Rating 1.06 K/R 0.75 ADR 80.0 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 32% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.1%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 92%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 17x 4K, 0 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether dex0rz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +84 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.05 · Anubis

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
43% better than 26%
0.81 better than 86%
83.3 better than 68%
1.11 better than 84%
59% of 145 duels better than 90%
29% of 24 situations better than 26%
Dust 226
65% better than 90%
0.78 better than 75%
82.3 better than 64%
1.09 better than 75%
60% of 122 duels better than 92%
50% of 16 situations better than 79%
Ancient18
56% better than 72%
0.78 better than 73%
83.6 better than 66%
1.11 better than 82%
54% of 74 duels better than 68%
32% of 19 situations better than 33%
Inferno18
67% better than 91%
0.72 better than 54%
79.8 better than 54%
1.03 better than 60%
47% of 91 duels better than 32%
73% of 15 situations better than 97%
Cache9
44% -
0.63 -
69.2 -
0.89-
53% of 40 duels -
25% of 8 situations -
Nuke6
17% -
0.62 -
62.1 -
0.88-
33% of 27 duels -
100% of 2 situations -
Mirage3
67% -
0.71 -
76.9 -
0.96-
60% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dex0rz plays

Across 111 matches dex0rz averages K/R 0.75, ADR 80.0 and a rating of 1.06. Biggest strength: Utility damage per round at 6.0, better than 88% of level 8 players. Averages 16.5 kills per match with 46% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 46 of 111 matches the rating was 1.10 or higher (41%), in 30 it was below 0.90. In 111 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. Things go best on Dust 2 (+72 ELO, win rate 65%). Match no. 2 of the day goes best: 64% win rate, +1 ELO. Last 30 days: 23 matches, win rate 48%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.