dew-
Name history of dew-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does dew- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).
Compared with 11,430 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average56% headshots and so clearly above the average (51%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average0.58 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.83. Last 3 months: 0.72 (at the start 0.75). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 1.03 (at the start 1.05). Just below the average (1.04).
Damage per round (ADR)
Best month: May 2026 with 89.9. Last 3 months: 75.8 (at the start 79.1). Clearly below the average (81.0).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 57% (at the start 55%). Well above the average (51%).
Matches won (win rate)
Best month: May 2026 with 77%. Last 3 months: 53% (at the start 54%). Just above the average (52%).
Best month: October 2026 with 3,101. Last 3 months: 2,780 (at the start 2,891).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 287 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dew- loses the most ELO in match 2 of the day: −242 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.27 · Mirage
- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 30 · Anubis
Maps in detail
from the last 287 matchesCompared with players on the same level who have at least 15 matches on the map.
How dew- plays
Across 416 matches dew- averages K/R 0.73 and ADR 77.3; the rating across the 287 rated matches is 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 124 of 287 matches the rating was 1.10 or higher (43%), in 108 it was below 0.90. In 214 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. dew- loses the most ELO in match 2 of the day (−242 ELO, win rate 44%). Things go best in match 1 of the day (+123 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +123 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −111. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 75.8, Win rate at 53%. Last 30 days: 67 matches, win rate 48%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.