dew-

Argentina
On FACEIT since 2015 416 matches tracked 67 matches in 30 days
ELO ▼ 264
2,780
30-day peak: 3,101
Rank SA ▼ 25 places
#397
Argentina #67 in Argentina
30 days · prev. #372 · best #366
Last updated:

How does dew- play?

Rating 1.03 (from 287 matches) K/R 0.73 ADR 77.3 from 416 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 287 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,750-2,999 ELO

Compared with 11,430 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 75%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.1 from the last 287

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 38%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 31x 4K, 1 ace in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.31).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.58+0.27 · Ø 0.31 better than 97%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 75.8, Win rate at 53%
▼ Got worse
ELO −111

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.72 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −242 ELO
59 matches · 44% win rate
On Mirage −169 ELO
132 matches · 53% win rate
On Wednesdays −174 ELO, win rate 33%

dew- loses the most ELO in match 2 of the day: −242 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 30 · Anubis

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
53% right on the average
0.72 better than 33%
75.4 better than 19%
1.02 better than 38%
50% of 431 duels better than 37%
31% of 74 situations better than 26%
Dust 279
48% better than 30%
0.70 better than 25%
74.9 better than 17%
1.01 better than 32%
50% of 199 duels better than 37%
21% of 34 situations better than 10%
Ancient34
53% right on the average
0.72 better than 32%
74.9 better than 15%
1.05 right on the average
49% of 108 duels better than 32%
25% of 16 situations better than 19%
Anubis16
63% better than 80%
0.75 right on the average
81.4 better than 48%
1.09 better than 61%
49% of 45 duels better than 31%
29% of 7 situations better than 25%
Cache16
69% better than 86%
0.83 better than 67%
84.2 better than 45%
1.16 better than 62%
65% of 65 duels better than 93%
0% of 1 situations better than 1%
Nuke7
43% -
0.72 -
72.8 -
1.00-
40% of 20 duels -
57% of 7 situations -
Inferno3
33% -
0.72 -
71.4 -
1.03-
40% of 5 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dew- plays

Across 416 matches dew- averages K/R 0.73 and ADR 77.3; the rating across the 287 rated matches is 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 124 of 287 matches the rating was 1.10 or higher (43%), in 108 it was below 0.90. In 214 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. dew- loses the most ELO in match 2 of the day (−242 ELO, win rate 44%). Things go best in match 1 of the day (+123 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +123 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −111. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 75.8, Win rate at 53%. Last 30 days: 67 matches, win rate 48%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.