devilkizzu

Mongolia
On FACEIT since 2024 83 matches tracked
ELO
2,399
Peak across the last 83 matches: 2,554
Rank SEA ▼ 47 places
#1,566
Mongolia #397 in Mongolia
30 days · prev. #1,519 · best #1,478
Last updated:

How does devilkizzu play?

Rating 1.16 (from 36 matches) K/R 0.83 ADR 85.6 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 36 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 39% weak 0.75 to 0.89 14% very weak below 0.75 0%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

69% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 69%+18 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

4.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 4.5+2.9 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.02).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.25+0.23 · Ø 1.02 better than 95%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.3%).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 96%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 73%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 5x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 3%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.86, ADR at 87.3, Headshots at 52%
▼ Got worse
Win rate −5 pp

Aug to Sep 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.87
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.89. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.73).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +40 ELO
26 matches · 42% win rate
Between 6:00 and 12:00 −25 ELO, win rate 45%

devilkizzu loses the most ELO in match 1 of the day: +40 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Ancient
  2. Most kills in a match: 40 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
59% better than 77%
0.86 better than 92%
85.4 better than 72%
1.22-
74% of 38 duels better than 99%
58% of 12 situations better than 92%
Ancient19
26% better than 1%
0.86 better than 91%
88.8 better than 84%
1.25-
63% of 41 duels better than 97%
14% of 7 situations better than 5%
Dust 210
60% -
0.75 -
78.5 -
1.09-
64% of 11 duels -
0% of 1 situations -
Anubis8
38% -
0.72 -
79.5 -
0.85-
57% of 14 duels -
20% of 5 situations -
Inferno4
25% -
0.83 -
93.4 -
1.28-
56% of 9 duels -
0% of 2 situations -
Nuke3
100% -
0.82 -
83.6 -
1.12-
100% of 4 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How devilkizzu plays

Across 83 matches devilkizzu averages K/R 0.83 and ADR 85.6; the rating across the 36 rated matches is 1.16. Biggest strength: Opening duels won at 69%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 17 of 36 matches the rating was 1.10 or higher (47%), in 5 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.22. devilkizzu loses the most ELO in match 1 of the day (+40 ELO, win rate 42%). Things go best on Mirage (+127 ELO, win rate 59%). Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.86, ADR at 87.3, Headshots at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.