devidturr

Lithuania
On FACEIT since 2015 227 matches tracked 20 matches in 30 days
ELO ▲ 25
2,081
30-day peak: 2,081
Rank EU
#192,478
Lithuania #1,511 in Lithuania
Last updated:

How does devidturr play?

Rating 1.08 (from 206 matches) K/R 0.77 ADR 83.6 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 206 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.05+0.03 · Ø 1.02 better than 59%
Pistol kills per match 2.8
Knife kills 2 in 227 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 39x 4K, 5 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +6.9, ELO +104
= Stayed the same
Rating at 1.09
▼ Got worse
Headshots −3 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −102 ELO
31 matches · 35% win rate
On Mirage −12 ELO
38 matches · 53% win rate
Between 0:00 and 6:00 +39 ELO, win rate 49%
On Sundays −29 ELO, win rate 45%

devidturr loses the most ELO on Ancient: −102 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.42 · Cache
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
67% better than 94%
0.78 better than 71%
83.4 better than 64%
1.11 better than 75%
46% of 303 duels better than 22%
41% of 27 situations better than 60%
Mirage38
53% better than 57%
0.80 better than 77%
85.2 better than 73%
1.10 better than 74%
48% of 190 duels better than 33%
27% of 22 situations better than 20%
Nuke35
57% better than 58%
0.81 better than 73%
87.6 better than 75%
1.14 better than 76%
54% of 153 duels better than 55%
53% of 17 situations better than 79%
Ancient31
35% better than 7%
0.71 better than 34%
80.0 better than 41%
0.97 better than 29%
44% of 139 duels better than 13%
37% of 19 situations better than 48%
Anubis20
50% better than 44%
0.75 better than 57%
81.9 better than 57%
1.04 better than 55%
48% of 87 duels better than 32%
44% of 9 situations better than 67%
Inferno12
50% -
0.63 -
69.8 -
0.92-
41% of 44 duels -
50% of 4 situations -
Cache11
45% -
0.90 -
98.2 -
1.26-
54% of 59 duels -
40% of 10 situations -
Vertigo4
50% -
0.76 -
84.3 -
1.05-
47% of 30 duels -
67% of 3 situations -
Overpass3
67% -
0.60 -
71.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How devidturr plays

Across 227 matches devidturr averages K/R 0.77 and ADR 83.6; the rating across the 206 rated matches is 1.08. Biggest strength: 3K rounds at 5.0%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 73 matches. In 87 of 206 matches the rating was 1.10 or higher (42%), in 65 it was below 0.90. In 156 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: August 2026 at 1.14. devidturr loses the most ELO on Ancient (−102 ELO, win rate 35%). Things go best on Dust 2 (+226 ELO, win rate 67%). Match no. 3 of the day goes best: 68% win rate, +120 ELO. Improved over the last three months: K/R +0.07, ADR +6.9, ELO +104. Got weaker: Headshots −3 pp, Win rate −11 pp. Unchanged in recent months: Rating at 1.09. Last 30 days: 20 matches, win rate 55%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.