devas-

Uruguay
169 matches tracked
ELO
2,581
Peak across recorded matches: 2,581
Rank SA ▼ 28 places
#864
Uruguay #11 in Uruguay
30 days · prev. #836 · best #836
Last updated:

How does devas- play?

Rating 1.05 K/R 0.71 ADR 78.2 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 169 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.9
Knife kills 9 in 169 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 40%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 8%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 11x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 81%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 64%−7 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +13 pp, ELO +387
= Stayed the same
K/R at 0.71, Rating at 1.05, ADR at 77.8
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
39 matches · 74% win rate
On Dust 2 −25 ELO
44 matches · 75% win rate
Between 18:00 and 24:00 −3 ELO, win rate 57%

devas- loses the most ELO on Mirage: −28 ELO, 74% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 17 wins in a row · Mirage
  2. Highest rating in a match: 2.34 · Cache
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
75% better than 99%
0.71 better than 30%
80.6 better than 46%
1.05 right on the average
48% of 151 duels better than 30%
41% of 29 situations better than 57%
Mirage39
74% better than 99%
0.69 better than 21%
74.6 better than 16%
1.02 better than 41%
56% of 134 duels better than 74%
50% of 28 situations better than 80%
Cache21
86% -
0.75 -
80.7 -
1.17-
62% of 63 duels -
42% of 12 situations -
Anubis16
75% better than 97%
0.74 better than 45%
81.5 better than 49%
1.06 better than 52%
50% of 54 duels better than 38%
50% of 12 situations better than 77%
Ancient14
64% -
0.69 -
76.0 -
0.96-
56% of 34 duels -
56% of 9 situations -
Inferno14
86% -
0.77 -
81.8 -
1.17-
44% of 41 duels -
50% of 12 situations -
Nuke11
64% -
0.62 -
76.4 -
0.93-
52% of 58 duels -
38% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How devas- plays

Across 169 matches devas- averages K/R 0.71, ADR 78.2 and a rating of 1.05. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 14.1 kills per match with 43% headshots. The strongest map is Cache with a 86% win rate in 21 matches. In 75 of 169 matches the rating was 1.10 or higher (44%), in 58 it was below 0.90. In 115 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.15. devas- loses the most ELO on Mirage (−28 ELO, win rate 74%). Things go best in match 1 of the day (−25 ELO, win rate 88%). Match no. 1 of the day goes best: 88% win rate, −25 ELO. Improved over the last three months: Win rate +13 pp, ELO +387. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.05, ADR at 77.8. Last 30 days: 9 matches, win rate 89%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.