detsuki

Ukraine
On FACEIT since 2020 185 matches tracked 68 matches in 30 days
ELO ▲ 121
2,170
30-day peak: 2,306
Rank EU
#147,625
Ukraine #5,399 in Ukraine
Last updated:

How does detsuki play?

Rating 1.04 K/R 0.71 ADR 74.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 2.7
Knife kills 4 in 185 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 19x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +374
= Stayed the same
K/R at 0.72, ADR at 74.9
▼ Got worse
Headshots −3 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
46 matches · 65% win rate
On Sundays −30 ELO, win rate 38%

detsuki loses the most ELO on Dust 2: −23 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 30%
0.72 better than 41%
75.5 better than 24%
1.03 right on the average
52% of 233 duels better than 56%
34% of 29 situations better than 39%
Dust 246
65% better than 90%
0.72 better than 41%
76.0 better than 24%
1.08 better than 67%
55% of 157 duels better than 70%
23% of 35 situations better than 14%
Anubis27
41% better than 18%
0.70 better than 32%
72.8 better than 12%
1.03 right on the average
54% of 112 duels better than 65%
40% of 20 situations better than 54%
Nuke19
63% better than 73%
0.76 right on the average
77.1 better than 25%
1.09 better than 62%
58% of 66 duels better than 76%
38% of 16 situations better than 44%
Ancient16
44% better than 24%
0.75 better than 53%
78.6 better than 35%
1.04 better than 55%
42% of 50 duels better than 8%
50% of 10 situations better than 82%
Inferno14
64% -
0.60 -
63.5 -
0.96-
54% of 50 duels -
33% of 9 situations -
Cache7
29% -
0.69 -
73.7 -
0.85-
54% of 13 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How detsuki plays

Across 185 matches detsuki averages K/R 0.71, ADR 74.7 and a rating of 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 65% win rate in 46 matches. In 69 of 185 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 164 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. detsuki loses the most ELO on Dust 2 (−23 ELO, win rate 65%). Things go best on Mirage (+56 ELO, win rate 46%). Improved over the last three months: Rating +0.05, ELO +374. Got weaker: Headshots −3 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.72, ADR at 74.9. Last 30 days: 68 matches, win rate 57%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.