detay4y0666

Uzbekistan
On FACEIT since 2015 359 matches tracked 182 matches in 30 days
ELO ▼ 89
2,210
30-day peak: 2,520
Rank EU
#131,452
Uzbekistan #691 in Uzbekistan
Last updated:

How does detay4y0666 play?

Rating 0.98 K/R 0.70 ADR 76.3 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 359 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 3.1
Knife kills 4 in 359 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 51x 4K, 7 aces in 359 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether detay4y0666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 359 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOct

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −39 ELO
45 matches · 44% win rate
On Dust 2 −24 ELO
21 matches · 48% win rate
On Thursdays −9 ELO, win rate 38%

detay4y0666 loses the most ELO in match 3 of the day: −39 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Anubis
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
53% better than 57%
0.70 better than 33%
75.3 better than 24%
0.99 better than 39%
50% of 386 duels better than 45%
33% of 87 situations better than 36%
Ancient56
50% better than 45%
0.74 right on the average
78.7 better than 34%
1.01 better than 42%
51% of 210 duels right on the average
43% of 47 situations better than 62%
Anubis52
52% better than 49%
0.71 better than 35%
79.5 better than 41%
0.99 better than 35%
58% of 198 duels better than 85%
47% of 32 situations better than 74%
Cache51
55% -
0.66 -
73.1 -
0.95-
47% of 222 duels -
43% of 42 situations -
Nuke49
45% better than 19%
0.74 better than 41%
80.7 better than 41%
1.01 better than 34%
52% of 208 duels better than 47%
34% of 32 situations better than 37%
Dust 221
48% better than 38%
0.58 better than 2%
66.3 better than 2%
0.79 better than 1%
41% of 91 duels better than 7%
54% of 13 situations better than 87%
Inferno17
41% better than 17%
0.66 better than 19%
75.4 better than 23%
0.92 better than 17%
42% of 55 duels better than 8%
38% of 13 situations better than 53%

Compared with players on the same level who have at least 15 matches on the map.

How detay4y0666 plays

Across 359 matches detay4y0666 averages K/R 0.70, ADR 76.3 and a rating of 0.98. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 56% headshots. The strongest map is Cache with a 55% win rate in 51 matches. In 122 of 359 matches the rating was 1.10 or higher (34%), in 140 it was below 0.90. In 359 matches with detailed stats: 51 4Ks and 7 aces. detay4y0666 loses the most ELO in match 3 of the day (−39 ELO, win rate 44%). Things go best on Ancient (+115 ELO, win rate 50%). Match no. 1 of the day goes best: 55% win rate, +168 ELO. Last 30 days: 182 matches, win rate 52%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.