desyncBoi

Poland
134 matches tracked
Last updated:

How does desyncBoi play?

Rating 1.00 (from 114 matches) K/R 0.72 ADR 79.4 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 114 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
ClutcherEntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 56%+7 pp · Ø 49% better than 94%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 52%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (44%).

Headshot rate 54%+10 pp · Ø 44% better than 93%
AWP share of kills 9%−2 pp · Ø 11% better than 47%
K/D 1.00+0.03 · Ø 0.97 better than 69%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 12.9%+0.2 pp · Ø 12.7% better than 58%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 58%
MVPs per match 1.8−0.3 · Ø 2.1 better than 16%
4Ks and aces 16x 4K, 2 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 32%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 63%
Enemies flashed per round 0.26+0.01 · Ø 0.25 better than 58%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.05, Rating +0.10, ADR +7.3, Headshots +6 pp, Win rate +3 pp
= Stayed the same
ELO at 1,133
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.68). Slightly above the average (0.70).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −84 ELO
34 matches · 41% win rate
On Inferno −27 ELO
23 matches · 61% win rate
On Saturdays +7 ELO, win rate 36%

desyncBoi loses the most ELO in match 2 of the day: −84 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 1.81 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
55% better than 72%
0.73 better than 64%
79.5 better than 58%
1.02 better than 68%
58% of 165 duels better than 91%
46% of 28 situations better than 74%
Ancient30
47% better than 41%
0.76 better than 78%
84.3 better than 80%
1.08 better than 87%
59% of 122 duels better than 95%
33% of 18 situations better than 42%
Inferno23
61% better than 81%
0.73 better than 71%
77.0 better than 51%
1.02 better than 71%
45% of 82 duels better than 30%
50% of 10 situations better than 81%
Nuke15
53% right on the average
0.69 better than 40%
77.7 better than 49%
1.01-
66% of 50 duels better than 99%
25% of 8 situations better than 17%
Mirage11
18% -
0.62 -
74.6 -
0.81-
46% of 50 duels -
33% of 6 situations -
Anubis8
13% -
0.67 -
76.4 -
0.89-
58% of 26 duels -
50% of 8 situations -
Cache3
33% -
0.63 -
75.5 -
0.91-
56% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How desyncBoi plays

Across 134 matches desyncBoi averages K/R 0.72 and ADR 79.4; the rating across the 114 rated matches is 1.00. Biggest strength: Opening duels won at 56%, better than 94% of level 5 players. Averages 15.7 kills per match with 54% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 41 of 114 matches the rating was 1.10 or higher (36%), in 41 it was below 0.90. In 86 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. desyncBoi loses the most ELO in match 2 of the day (−84 ELO, win rate 41%). Things go best on Ancient (+39 ELO, win rate 47%). Improved over the last three months: K/R +0.05, Rating +0.10, ADR +7.3, Headshots +6 pp, Win rate +3 pp. Unchanged in recent months: ELO at 1,133. Last 30 days: 3 matches, win rate 67%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.