desuk28

Belarus
84 matches tracked 43 matches in 30 days
Last updated:

How does desuk28 play?

Rating 1.03 K/R 0.74 ADR 80.5 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 84 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 2.5
Knife kills 2 in 84 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 55%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 19x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
Whether desuk28 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
30 matches · 73% win rate

desuk28 loses the most ELO on Mirage: −2 ELO, 73% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
73% better than 98%
0.77 better than 70%
80.6 better than 55%
1.10 better than 78%
54% of 131 duels better than 72%
33% of 18 situations better than 37%
Dust 217
35% better than 9%
0.70 better than 38%
78.9 better than 46%
0.93 better than 22%
45% of 80 duels better than 21%
38% of 13 situations right on the average
Nuke13
46% -
0.77 -
82.8 -
1.04-
57% of 61 duels -
50% of 16 situations -
Ancient8
38% -
0.81 -
82.4 -
1.11-
45% of 31 duels -
57% of 7 situations -
Anubis7
43% -
0.74 -
85.0 -
1.02-
53% of 40 duels -
60% of 5 situations -
Cache7
43% -
0.66 -
77.6 -
0.87-
50% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How desuk28 plays

Across 84 matches desuk28 averages K/R 0.74, ADR 80.5 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Averages 17.1 kills per match with 45% headshots. The strongest map is Mirage with a 73% win rate in 30 matches. In 34 of 84 matches the rating was 1.10 or higher (40%), in 35 it was below 0.90. In 84 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. desuk28 loses the most ELO on Mirage (−2 ELO, win rate 73%). Things go best from match 5 of the day (±0 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate. Last 30 days: 43 matches, win rate 58%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.