destroyxz

IS
288 matches tracked 93 matches in 30 days
ELO ▲ 244
3,106
30-day peak: 3,079
Rank EU ▼ 849 places
#4,942 #20 in IS
30 days · before #4,093 · best #4,093
Last updated:

How does destroyxz play?

Rating 0.95 (from 103 matches) K/R 0.66 ADR 71.1 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 1%−10 pp better than 6%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.7
Knife kills 4 in 286 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 23x 4K, 2 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.49+0.19 better than 91%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +5.0, ELO +52
= Stayed the same
Headshots at 54%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.67 (at the start 0.61).

Patterns

From the last 286 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −133 ELO
55 matches · 47% wins
On Ancient −107 ELO
55 matches · 51% wins
On Saturdays +47 ELO, win rate 48%

destroyxz loses the most ELO in match 1 of the day: −133 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.74 · Ancient
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
60% better than 79%
0.66 better than 15%
71.7 better than 10%
0.95 better than 23%
47% of 283 duels better than 25%
41% of 73 situations better than 59%
Dust 262
53% better than 54%
0.63 better than 8%
68.5 better than 4%
0.94 better than 18%
49% of 187 duels better than 37%
34% of 44 situations better than 41%
Ancient55
51% better than 45%
0.68 better than 18%
73.6 better than 12%
0.98 better than 31%
45% of 174 duels better than 16%
47% of 32 situations better than 77%
Cache35
43% -
0.63 -
70.0 -
0.91-
43% of 116 duels -
21% of 34 situations -
Anubis22
55% better than 60%
0.70 better than 28%
73.7 better than 14%
1.06-
51% of 75 duels level
20% of 10 situations better than 14%
Inferno21
52% better than 38%
0.65 better than 12%
68.9 better than 5%
0.77-
55% of 66 duels better than 65%
29% of 17 situations better than 26%
Nuke5
40% -
0.65 -
69.3 -
0.60-
21% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How destroyxz plays

Across 286 matches destroyxz averages K/R 0.66 and ADR 71.1; the rating across the 103 rated matches is 0.95. Biggest strength: Rounds with a death at 69%. That is better than 77% of players on level 10. Most room to improve: Damage per round (ADR) at 71.1. That is better than only 4% of players on level 10. On average 14.2 kills per match, 54% of them headshots. The strongest map is Mirage with a 60% win rate in 86 matches. In 30 of 103 matches the rating was 1.10 or higher (29%), in 41 it was below 0.90. In 203 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 0.95. destroyxz loses the most ELO in match 1 of the day (−133 ELO, win rate 47%). Things go best on Mirage (+375 ELO, win rate 60%). Improved over the last three months: K/R +0.06, ADR +5.0, ELO +52. Unchanged in recent months: Headshots at 54%, Win rate at 54%. Last 30 days: 93 matches, win rate 56%, ELO balance −20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.