destroyed13

Russia
On FACEIT since 2020 115 matches tracked 44 matches in 30 days
Last updated:

How does destroyed13 play?

Rating 1.05 K/R 0.79 ADR 88.8 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 115 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.7
Knife kills 1 in 115 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 28x 4K, 2 aces in 94 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +16 pp, ELO +425
= Stayed the same
Rating at 1.04, ADR at 88.6, Headshots at 50%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
35 matches · 63% win rate
On Mirage −30 ELO
39 matches · 59% win rate
On Sundays −18 ELO, win rate 45%

destroyed13 loses the most ELO on Dust 2: −51 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
59% better than 78%
0.80 better than 77%
92.4 better than 92%
1.06 better than 63%
54% of 285 duels better than 69%
40% of 15 situations better than 55%
Dust 235
63% better than 87%
0.81 better than 79%
88.5 better than 83%
1.09 better than 69%
49% of 239 duels better than 37%
46% of 13 situations better than 74%
Anubis18
50% better than 43%
0.80 better than 81%
88.1 better than 86%
1.08 better than 67%
49% of 122 duels better than 36%
43% of 7 situations better than 66%
Ancient10
10% -
0.65 -
79.5 -
0.83-
48% of 63 duels -
33% of 3 situations -
Nuke9
33% -
0.78 -
84.9 -
1.02-
50% of 46 duels -
17% of 6 situations -
Inferno3
33% -
0.93 -
94.5 -
1.18-
52% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How destroyed13 plays

Across 115 matches destroyed13 averages K/R 0.79, ADR 88.8 and a rating of 1.05. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 63% win rate in 35 matches. In 49 of 115 matches the rating was 1.10 or higher (43%), in 48 it was below 0.90. In 94 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. destroyed13 loses the most ELO on Dust 2 (−51 ELO, win rate 63%). Things go best in match 1 of the day (−30 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −30 ELO. Improved over the last three months: Win rate +16 pp, ELO +425. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.04, ADR at 88.6, Headshots at 50%. Last 30 days: 44 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.