destr

Italy
On FACEIT since 2021 181 matches tracked 61 matches in 30 days
Last updated:

How does destr play?

Rating 1.07 K/R 0.73 ADR 79.0 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 3.0
Knife kills 2 in 181 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 3 aces in 99 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 8.1+3.9 · Ø 4.2 better than 98%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +149
= Stayed the same
K/R at 0.73, Rating at 1.06, ADR at 77.8
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
43 matches · 33% win rate
In match 3 of the day −49 ELO
27 matches · 44% win rate
On Tuesdays +2 ELO, win rate 38%

destr loses the most ELO on Mirage: −78 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 52 · Dust 2
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
33% better than 5%
0.70 better than 32%
74.8 better than 21%
1.02 better than 48%
52% of 167 duels better than 56%
36% of 33 situations better than 45%
Dust 241
59% better than 76%
0.76 better than 62%
84.6 better than 71%
1.12 better than 79%
57% of 156 duels better than 79%
40% of 35 situations better than 57%
Anubis27
67% better than 90%
0.74 right on the average
78.3 better than 38%
1.08 better than 68%
57% of 89 duels better than 80%
31% of 16 situations better than 32%
Ancient25
48% better than 37%
0.74 right on the average
79.6 better than 41%
1.06 better than 61%
61% of 85 duels better than 93%
38% of 21 situations better than 54%
Inferno22
68% better than 93%
0.72 better than 32%
81.4 better than 48%
1.06 better than 47%
55% of 89 duels better than 57%
45% of 11 situations better than 65%
Cache16
63% -
0.76 -
75.4 -
1.09-
62% of 61 duels -
54% of 13 situations -
Nuke7
71% -
0.63 -
74.0 -
0.97-
38% of 29 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How destr plays

Across 181 matches destr averages K/R 0.73, ADR 79.0 and a rating of 1.07. Biggest strength: Utility damage per round at 8.1, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 85 of 181 matches the rating was 1.10 or higher (47%), in 56 it was below 0.90. In 99 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: June 2026 at 1.19. destr loses the most ELO on Mirage (−78 ELO, win rate 33%). Things go best on Dust 2 (+132 ELO, win rate 59%). Match no. 4 of the day goes best: 67% win rate. Improved over the last three months: Headshots +3 pp, ELO +149. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.06, ADR at 77.8. Last 30 days: 61 matches, win rate 59%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.