destinychain

Latvia
On FACEIT since 2025 210 matches tracked 122 matches in 30 days
Last updated:

How does destinychain play?

Rating 1.13 K/R 0.82 ADR 90.5 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 210 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.6
Knife kills 3 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.3%).

2K rounds 15.5%+2.2 pp · Ø 13.3% better than 90%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 40x 4K, 9 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether destinychain is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 210 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −160 ELO
93 matches · 44% win rate
On Mirage −127 ELO
78 matches · 53% win rate
On Saturdays −67 ELO, win rate 45%

destinychain loses the most ELO from match 5 of the day: −160 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 57 · Ancient
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
53% better than 57%
0.84 better than 88%
90.6 better than 90%
1.15 better than 85%
56% of 368 duels better than 79%
36% of 59 situations better than 44%
Dust 248
52% right on the average
0.83 better than 85%
93.5 better than 94%
1.19 better than 90%
59% of 241 duels better than 87%
40% of 25 situations better than 58%
Anubis30
47% better than 32%
0.81 better than 85%
89.9 better than 91%
1.10 better than 74%
48% of 158 duels better than 30%
43% of 21 situations better than 66%
Ancient23
52% right on the average
0.81 better than 79%
89.5 better than 85%
1.07 better than 65%
59% of 144 duels better than 88%
29% of 14 situations better than 26%
Nuke19
53% better than 45%
0.74 better than 41%
83.7 better than 56%
1.02 better than 37%
56% of 107 duels better than 67%
33% of 9 situations better than 33%
Cache9
22% -
0.89 -
96.9 -
1.21-
64% of 59 duels -
25% of 4 situations -
Inferno3
33% -
0.61 -
77.9 -
0.86-
55% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How destinychain plays

Across 210 matches destinychain averages K/R 0.82, ADR 90.5 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 90.5, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 51% headshots. The strongest map is Nuke with a 53% win rate in 19 matches. In 100 of 210 matches the rating was 1.10 or higher (48%), in 54 it was below 0.90. In 208 matches with detailed stats: 40 4Ks and 9 aces. Best month by rating: August 2026 at 1.16. destinychain loses the most ELO from match 5 of the day (−160 ELO, win rate 44%). Things go best in match 3 of the day (−30 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, −30 ELO. Last 30 days: 122 matches, win rate 48%, net ELO −258.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.