desti_

Cyprus
On FACEIT since 2025 220 matches tracked 65 matches in 30 days
Last updated:

How does desti_ play?

Rating 1.01 K/R 0.75 ADR 85.6 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 220 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.5
Knife kills 1 in 220 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 30x 4K, 3 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +8 pp, ELO +319
= Stayed the same
K/R at 0.74, ADR at 85.1
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
52 matches · 37% win rate
On Dust 2 −30 ELO
49 matches · 53% win rate
On Fridays −29 ELO, win rate 43%

desti_ loses the most ELO in match 1 of the day: −47 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
48% better than 37%
0.72 better than 42%
85.1 better than 73%
0.99 better than 39%
50% of 444 duels better than 45%
47% of 49 situations better than 74%
Dust 249
53% better than 56%
0.76 better than 60%
84.9 better than 69%
1.04 better than 53%
50% of 260 duels better than 42%
36% of 22 situations better than 47%
Anubis40
53% right on the average
0.74 right on the average
85.4 better than 75%
1.00 better than 39%
55% of 207 duels better than 71%
50% of 16 situations better than 80%
Ancient19
53% better than 54%
0.78 better than 68%
88.7 better than 83%
1.06 better than 61%
53% of 97 duels better than 60%
25% of 12 situations better than 18%
Nuke10
40% -
0.75 -
84.0 -
1.01-
51% of 76 duels -
75% of 4 situations -
Cache8
38% -
0.82 -
91.5 -
1.10-
55% of 53 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How desti_ plays

Across 220 matches desti_ averages K/R 0.75, ADR 85.6 and a rating of 1.01. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 42% headshots. The strongest map is Anubis with a 53% win rate in 40 matches. In 76 of 220 matches the rating was 1.10 or higher (35%), in 86 it was below 0.90. In 185 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. desti_ loses the most ELO in match 1 of the day (−47 ELO, win rate 37%). Things go best in match 3 of the day (+33 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +33 ELO. Improved over the last three months: Headshots +5 pp, Win rate +8 pp, ELO +319. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.74, ADR at 85.1. Last 30 days: 65 matches, win rate 54%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.