desoI

Bahamas
On FACEIT since 2024 263 matches tracked 52 matches in 30 days
Last updated:

How does desoI play?

Rating 0.99 K/R 0.71 ADR 74.1 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.02−0.01 · Ø 1.03 better than 67%
Pistol kills per match 3.0
Knife kills 4 in 263 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 49%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 31%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 29x 4K, 0 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 6%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
Whether desoI is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 246 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
42 matches · 50% win rate
On Wednesdays −113 ELO, win rate 41%

desoI loses the most ELO on Mirage: −64 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis66
48% better than 47%
0.75 better than 67%
77.0 better than 42%
1.03 better than 67%
52% of 167 duels better than 60%
31% of 52 situations better than 37%
Ancient49
51% better than 56%
0.74 better than 61%
78.2 better than 40%
1.04 better than 71%
49% of 181 duels better than 44%
44% of 36 situations better than 67%
Dust 243
58% better than 76%
0.66 better than 21%
69.1 better than 6%
0.96 better than 35%
50% of 135 duels right on the average
41% of 22 situations better than 57%
Mirage42
50% right on the average
0.69 better than 34%
72.3 better than 16%
0.94 better than 29%
49% of 161 duels better than 43%
37% of 30 situations better than 46%
Cache32
47% -
0.69 -
73.6 -
0.97-
44% of 94 duels -
38% of 21 situations -
Inferno18
44% better than 27%
0.65 better than 25%
66.0 better than 5%
0.92 better than 28%
47% of 51 duels better than 30%
50% of 12 situations better than 79%
Nuke11
55% -
0.75 -
77.2 -
1.06-
55% of 29 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How desoI plays

Across 263 matches desoI averages K/R 0.71, ADR 74.1 and a rating of 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 7 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 7 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Dust 2 with a 58% win rate in 43 matches. In 89 of 263 matches the rating was 1.10 or higher (34%), in 101 it was below 0.90. In 230 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. desoI loses the most ELO on Mirage (−64 ELO, win rate 50%). Things go best on Ancient (+95 ELO, win rate 51%). Match no. 1 of the day goes best: 57% win rate, −34 ELO. Last 30 days: 52 matches, win rate 54%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.