desire82

Mongolia
62 matches tracked
Last updated:

How does desire82 play?

Rating 0.97 K/R 0.71 ADR 76.1 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 44%−5 pp · Ø 49% better than 10%

Clutch

Average
Last one alive

15% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 15%−23 pp · Ø 38% better than 1%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 80%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 88%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.96−0.02 · Ø 0.98 better than 39%
Pistol kills per match 2.5
Knife kills 2 in 62 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.4%−0.5 pp · Ø 12.9% better than 34%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 64%
MVPs per match 2.0−0.2 · Ø 2.2 better than 28%
4Ks and aces 3x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 63%
Deaths per round 74%+1 pp · Ø 73% better than 36%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 76.1
▼ Got worse
Headshots −2 pp, ELO −131

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.70). Right on the average (0.71).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
20 matches · 35% win rate

desire82 loses the most ELO on Mirage: −23 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 1.97 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
35% better than 9%
0.73 better than 54%
77.6 better than 41%
1.01 better than 53%
46% of 83 duels better than 28%
30% of 20 situations better than 27%
Ancient10
40% -
0.69 -
68.7 -
0.95-
42% of 62 duels -
20% of 5 situations -
Dust 29
56% -
0.69 -
72.9 -
0.95-
43% of 35 duels -
50% of 2 situations -
Cache6
50% -
0.67 -
76.1 -
0.88-
59% of 22 duels -
25% of 4 situations -
Nuke6
50% -
0.78 -
77.6 -
1.05-
55% of 20 duels -
36% of 11 situations -
Anubis5
20% -
0.79 -
88.3 -
1.06-
40% of 25 duels -
0% of 3 situations -
Inferno3
67% -
0.63 -
75.3 -
0.86-
62% of 13 duels -
0% of 1 situations -
Vertigo3
33% -
0.56 -
74.4 -
0.68-
38% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How desire82 plays

Across 62 matches desire82 averages K/R 0.71, ADR 76.1 and a rating of 0.97. Biggest strength: Headshot rate at 54%, better than 88% of level 7 players. Most room to improve: Clutch 1v1 won at 15%, better than only 1% of level 7 players. Averages 15.8 kills per match with 54% headshots. The strongest map is Ancient with a 40% win rate in 10 matches. In 17 of 62 matches the rating was 1.10 or higher (27%), in 30 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. desire82 loses the most ELO on Mirage (−23 ELO, win rate 35%). Things go best from match 5 of the day (±0 ELO, win rate 48%). From match no. 5 of the day on, things go best: 48% win rate. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −2 pp, ELO −131. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 76.1. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.