deshm0nster

Brazil
On FACEIT since 2019 306 matches tracked 47 matches in 30 days
ELO ▲ 6
2,922
30-day peak: 3,085
Rank SA ▼ 45 places
#241
Brazil #171 in Brazil
30 days · prev. #196 · best #195
Last updated:

How does deshm0nster play?

Rating 1.17 K/R 0.82 ADR 82.3 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 306 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (52%).

Headshot rate 38%−14 pp · Ø 52% better than 2%
AWP share of kills 50%+38 pp · Ø 12% better than 99%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 2.9
Knife kills 3 in 306 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so clearly above the average (4.3%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 71%
3K rounds 5.2%+0.9 pp · Ø 4.3% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 59x 4K, 4 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +111
= Stayed the same
Headshots at 38%, Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −208 ELO
42 matches · 48% win rate
With Lukit4s2 on the team no ELO value
51 matches · 43% win rate

deshm0nster loses the most ELO on Ancient: −208 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 41 · Dust 2
  4. Highest rating in a match: 2.97 · Ancient

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
54% better than 53%
0.83 better than 81%
82.1 right on the average
1.18 better than 85%
61% of 808 duels better than 91%
37% of 93 situations better than 44%
Dust 272
56% better than 60%
0.86 better than 89%
87.2 better than 76%
1.24 better than 91%
66% of 437 duels better than 97%
36% of 28 situations better than 43%
Ancient42
48% better than 31%
0.76 better than 53%
77.9 better than 27%
1.09 better than 63%
52% of 174 duels right on the average
19% of 21 situations better than 9%
Nuke19
42% better than 11%
0.78 better than 54%
80.1 better than 37%
1.09 better than 54%
58% of 122 duels better than 77%
33% of 9 situations better than 35%
Anubis8
38% -
0.82 -
78.9 -
1.19-
65% of 43 duels -
0% of 5 situations -
Inferno3
33% -
0.74 -
74.6 -
1.04-
59% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deshm0nster plays

Across 306 matches deshm0nster averages K/R 0.82, ADR 82.3 and a rating of 1.17. Biggest strength: Opening duels won at 61%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 38% headshots. The strongest map is Dust 2 with a 56% win rate in 72 matches. In 162 of 306 matches the rating was 1.10 or higher (53%), in 69 it was below 0.90. In 252 matches with detailed stats: 59 4Ks and 4 aces. Best month by rating: July 2026 at 1.22. deshm0nster loses the most ELO on Ancient (−208 ELO, win rate 48%). Things go best on Mirage (+498 ELO, win rate 54%). Improved over the last three months: ELO +111. Got weaker: K/R −0.05, Rating −0.06, ADR −4.9. Unchanged in recent months: Headshots at 38%, Win rate at 52%. Last 30 days: 47 matches, win rate 51%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.