deshi666

Russia
On FACEIT since 2024 241 matches tracked 86 matches in 30 days
ELO ▼ 93
2,058
30-day peak: 2,241
Rank EU
#204,438
Russia #57,682 in Russia
Last updated:

How does deshi666 play?

Rating 1.03 K/R 0.74 ADR 81.6 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 21x 4K, 5 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 81.0, Headshots at 51%
▼ Got worse
Rating −0.05, Win rate −8 pp, ELO −217

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
79 matches · 54% win rate
On Mirage −24 ELO
66 matches · 35% win rate
In match 4 of the day ±0 ELO
30 matches · 33% win rate

deshi666 loses the most ELO on Dust 2: −57 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.49 · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
54% better than 60%
0.78 better than 70%
85.1 better than 70%
1.12 better than 77%
59% of 441 duels better than 87%
43% of 54 situations better than 66%
Mirage66
35% better than 6%
0.72 better than 42%
81.9 better than 58%
0.99 better than 39%
52% of 332 duels better than 58%
25% of 36 situations better than 17%
Anubis54
43% better than 21%
0.72 better than 41%
79.4 better than 41%
0.99 better than 35%
51% of 237 duels right on the average
31% of 32 situations better than 34%
Ancient23
52% right on the average
0.71 better than 33%
77.3 better than 27%
0.99 better than 35%
51% of 92 duels right on the average
43% of 14 situations better than 62%
Nuke13
31% -
0.69 -
76.6 -
0.92-
59% of 49 duels -
25% of 4 situations -
Inferno4
25% -
0.61 -
64.8 -
0.81-
43% of 21 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deshi666 plays

Across 241 matches deshi666 averages K/R 0.74, ADR 81.6 and a rating of 1.03. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 54% win rate in 79 matches. In 93 of 241 matches the rating was 1.10 or higher (39%), in 91 it was below 0.90. In 167 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: August 2026 at 1.09. deshi666 loses the most ELO on Dust 2 (−57 ELO, win rate 54%). Things go best on Anubis (+35 ELO, win rate 43%). From match no. 5 of the day on, things go best: 52% win rate, +33 ELO. Got weaker: Rating −0.05, Win rate −8 pp, ELO −217. Unchanged in recent months: K/R at 0.73, ADR at 81.0, Headshots at 51%. Last 30 days: 86 matches, win rate 48%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.